From 022cbad1d676637a2b5ed35a205fa5665f3879d8 Mon Sep 17 00:00:00 2001 From: minenice55 <43734252+minenice55@users.noreply.github.com> Date: Fri, 27 May 2022 22:40:16 -0400 Subject: [PATCH] Minigame: Pajama Party (#84) * Game: Pajama Party * Pajama Party: bg setup, Mako jump * Pajama Party: mako jumping * Pajama Party: prep landing anim references * Pajama Party: several anims, improved 3d scene * Pajama Party: bg cleanup * Pajama Party: Mako sleeping anims * Pajama Party: All Mako anims, add sounds to fs * Pajama Party: prep monkey prefab * Pajama Party: thrown pillow, prep sequences * Pajama Party: make embarrassed catch not loop whoops * Pajama Party: sound adjust, prefab work * Pajama Party: monkey spawning, basic jumping * Pajama Party: jump sequence no input detection or landing yet * Pajama Party: anims override * Pajama Party: jump cue functional comes with improvements and bugfixes to PlayerActionEvent * Pajama Party: sleep cue functional * Pajama Party: some notes * PlayerActionEvent: more bugfixes * Pajama Party: fully functional throw cue * Pajama Party: start animating sleep cue * Pajama Party: feature-complete * Pajama Party: unfuck layering * Pajama Party: icon also adds Fan Club's concept icon * Pajama Party: cues while unloaded --- Assets/Resources/Games/pajamaParty.prefab | 3849 +++++ .../Resources/Games/pajamaParty.prefab.meta | 7 + .../Resources/Prefabs/Games/PajamaParty.meta | 8 + .../Prefabs/Games/PajamaParty/Monkey.prefab | 1473 ++ .../Games/PajamaParty/Monkey.prefab.meta | 7 + Assets/Resources/Sfx/games/pajamaParty.meta | 8 + .../Sfx/games/pajamaParty/charge.ogg.meta | 22 + .../Resources/Sfx/games/pajamaParty/en.meta | 8 + .../Sfx/games/pajamaParty/en/catch0.ogg.meta | 22 + .../Sfx/games/pajamaParty/en/catch1.ogg.meta | 22 + .../Sfx/games/pajamaParty/en/throw4.ogg.meta | 22 + .../Sfx/games/pajamaParty/en/throw4a.ogg.meta | 22 + .../Sfx/games/pajamaParty/en/throw5.ogg.meta | 22 + .../Sfx/games/pajamaParty/five1.ogg.meta | 22 + 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.../Anime/Mako/MakoThrow.anim.meta | 8 + .../PajamaParty/Anime/Mako/MakoThrowOut.anim | 7601 ++++++++++ .../Anime/Mako/MakoThrowOut.anim.meta | 8 + .../Games/PajamaParty/Anime/Mako/NoPose.anim | 4673 ++++++ .../PajamaParty/Anime/Mako/NoPose.anim.meta | 8 + .../Games/PajamaParty/Anime/MakoPillow.meta | 8 + .../Anime/MakoPillow/Mako_Pillow.controller | 101 + .../MakoPillow/Mako_Pillow.controller.meta | 8 + .../PajamaParty/Anime/MakoPillow/NoPose.anim | 133 + .../Anime/MakoPillow/NoPose.anim.meta | 8 + .../Anime/MakoPillow/ThrowOut.anim | 286 + .../Anime/MakoPillow/ThrowOut.anim.meta | 8 + .../Games/PajamaParty/Anime/Monkey.meta | 8 + .../Anime/Monkey/Monkey.controller | 420 + .../Anime/Monkey/Monkey.controller.meta | 8 + .../PajamaParty/Anime/Monkey/MonkeyAwake.anim | 4736 ++++++ .../Anime/Monkey/MonkeyAwake.anim.meta | 8 + .../PajamaParty/Anime/Monkey/MonkeyBeat.anim | 6452 ++++++++ .../Anime/Monkey/MonkeyBeat.anim.meta | 8 + .../PajamaParty/Anime/Monkey/MonkeyJump.anim | 5156 +++++++ .../Anime/Monkey/MonkeyJump.anim.meta | 8 + .../Anime/Monkey/MonkeyJump02.anim | 5123 +++++++ .../Anime/Monkey/MonkeyJump02.anim.meta | 8 + .../Anime/Monkey/MonkeyJump03.anim | 5203 +++++++ .../Anime/Monkey/MonkeyJump03.anim.meta | 8 + .../PajamaParty/Anime/Monkey/MonkeyLand.anim | 8723 +++++++++++ .../Anime/Monkey/MonkeyLand.anim.meta | 8 + .../PajamaParty/Anime/Monkey/MonkeyReady.anim | 5108 +++++++ .../Anime/Monkey/MonkeyReady.anim.meta | 8 + .../Anime/Monkey/MonkeyReadySleep.anim | 5705 ++++++++ .../Anime/Monkey/MonkeyReadySleep.anim.meta | 8 + .../Anime/Monkey/MonkeySleep00.anim | 5336 +++++++ .../Anime/Monkey/MonkeySleep00.anim.meta | 8 + .../Anime/Monkey/MonkeySleep01.anim | 4694 ++++++ .../Anime/Monkey/MonkeySleep01.anim.meta | 8 + .../Anime/Monkey/MonkeySleep02.anim | 4838 ++++++ .../Anime/Monkey/MonkeySleep02.anim.meta | 8 + .../PajamaParty/Anime/Monkey/MonkeyThrow.anim | 5057 +++++++ .../Anime/Monkey/MonkeyThrow.anim.meta | 8 + .../PajamaParty/Anime/Monkey/NoPose.anim | 4343 ++++++ .../PajamaParty/Anime/Monkey/NoPose.anim.meta | 8 + .../Sprites/Games/PajamaParty/Reference.meta | 8 + .../Reference/bg_room.000.png.meta | 96 + .../Reference/bg_room.001.png.meta | 96 + .../PajamaParty/pillow_half_half.png.meta | 813 ++ .../Games/PajamaParty/pillow_obj.png.meta | 2244 +++ Assets/Scripts/Games/Minigame.cs | 2 +- Assets/Scripts/Games/PajamaParty.meta | 8 + .../Games/PajamaParty/CtrPillowMonkey.cs | 206 + .../Games/PajamaParty/CtrPillowMonkey.cs.meta | 11 + .../Games/PajamaParty/CtrPillowPlayer.cs | 462 + .../Games/PajamaParty/CtrPillowPlayer.cs.meta | 11 + .../Scripts/Games/PajamaParty/PajamaParty.cs | 338 + .../Games/PajamaParty/PajamaParty.cs.meta | 11 + Assets/Scripts/Games/PlayerActionEvent.cs | 13 +- Assets/Scripts/Games/PlayerActionObject.cs | 2 +- 147 files changed, 215791 insertions(+), 8 deletions(-) create mode 100644 Assets/Resources/Games/pajamaParty.prefab create mode 100644 Assets/Resources/Games/pajamaParty.prefab.meta create mode 100644 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pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index 444dc7af..25c43cef 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -6,7 +6,7 @@ namespace HeavenStudio.Games { public class Minigame : MonoBehaviour { - public static float earlyTime = 0.90f, perfectTime = 0.93f, lateTime = 1.06f, endTime = 1.10f; + public static float earlyTime = (1f - 0.1f), perfectTime = (1f - 0.06f), lateTime = (1f + 0.06f), endTime = (1f + 0.1f); public List EligibleHits = new List(); [System.Serializable] diff --git a/Assets/Scripts/Games/PajamaParty.meta b/Assets/Scripts/Games/PajamaParty.meta new file mode 100644 index 00000000..b0bd9c3d --- /dev/null +++ b/Assets/Scripts/Games/PajamaParty.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f0f2b31b53f23ca4ebc101719ae98594 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs new file mode 100644 index 00000000..272e3da7 --- /dev/null +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs @@ -0,0 +1,206 @@ +using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; + +using System; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_PajamaParty +{ + public class CtrPillowMonkey : MonoBehaviour + { + [Header("Objects")] + public GameObject Monkey; + public GameObject Shadow; + public GameObject Projectile; + + public Animator anim; + + public int row; + public int col; + + float startJumpTime = Single.MinValue; + float jumpLength = 1f; + float jumpHeight = 4f; + int jumpAlt; + + private bool hasJumped = false; + + float startThrowTime = Single.MinValue; + float throwLength = 4f; + float throwHeight = 12f; + private bool hasThrown = false; + + void Awake() + { + anim = Monkey.GetComponent(); + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + + //jumping logic + float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength); + if (jumpPos >= 0 && jumpPos <= 1f) + { + hasJumped = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + Monkey.transform.localPosition = new Vector3(0, jumpHeight * yWeight); + Shadow.transform.localScale = new Vector3((1f-yWeight*0.2f) * 1.2f, (1f-yWeight*0.2f) * 0.8f, 1f); + if (jumpAlt > 1) + { + float t; + if (jumpAlt == 3) + t = 1f - jumpPos; + else + t = jumpPos; + Monkey.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(22.5f, -22.5f, t)); + anim.Play("MonkeyJump0" + jumpAlt, -1, jumpPos); + } + else + anim.Play("MonkeyJump", -1, jumpPos); + anim.speed = 0; + } + else + { + if (hasJumped) + { + hasJumped = false; + PajamaParty.instance.DoBedImpact(); + anim.Play("MonkeyLand", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + Monkey.transform.rotation = Quaternion.Euler(0, 0, 0); + jumpAlt = 0; + } + startJumpTime = Single.MinValue; + Monkey.transform.localPosition = new Vector3(0, 0); + Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f); + } + + //throwing logic + jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength); + if (jumpPos >= 0 && jumpPos <= 1f) + { + hasThrown = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + Projectile.transform.localPosition = new Vector3(0, throwHeight * yWeight + 1.5f); + Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime)); + } + else + { + startThrowTime = Single.MinValue; + Projectile.transform.localPosition = new Vector3(0, 0); + Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); + if (hasThrown) + { + anim.Play("MonkeyBeat", -1, 0); + anim.speed = 1f; + Projectile.SetActive(false); + hasThrown = false; + } + } + } + + public void Jump(float beat, int alt = 1) + { + startJumpTime = beat; + jumpAlt = 0; + if (alt > 1) + { + jumpAlt = alt; + } + } + + public void Charge(float beat) + { + anim.Play("MonkeyReady", -1, 0); + anim.speed = 1f; + } + + public void Throw(float beat) + { + anim.Play("MonkeyThrow", -1, 0); + anim.speed = 1f; + startThrowTime = beat; + Projectile.SetActive(true); + } + + public void ReadySleep(float beat) + { + var cond = Conductor.instance; + startThrowTime = Single.MinValue; + Projectile.transform.localPosition = new Vector3(0, 0); + Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); + if (hasThrown) + { + Projectile.SetActive(false); + hasThrown = false; + } + + startJumpTime = Single.MinValue; + Monkey.transform.localPosition = new Vector3(0, 0); + Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f); + + List seq = + new List() + { + new BeatAction.Action( beat, delegate { + anim.Play("MonkeySleep00", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + ), + new BeatAction.Action( beat + 0.5f, delegate { + anim.Play("MonkeySleep01", -1, 0); + anim.speed = 1f; + } + ), + }; + + if (col == 0 || col == 4) + { + seq.Add(new BeatAction.Action( beat + 1f, delegate { + anim.Play("MonkeySleep02", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + )); + } + else if (col == 1 || col == 3) + { + seq.Add(new BeatAction.Action( beat + 1.5f, delegate { + anim.Play("MonkeyReadySleep", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + )); + seq.Add(new BeatAction.Action( beat + 2.5f, delegate { + anim.Play("MonkeySleep02", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + )); + } + else + { + seq.Add(new BeatAction.Action( beat + 3f, delegate { + anim.Play("MonkeyReadySleep", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + )); + seq.Add(new BeatAction.Action( beat + 4f, delegate { + anim.Play("MonkeySleep02", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + )); + } + seq.Add(new BeatAction.Action( beat + 7f, delegate { + anim.Play("MonkeyAwake", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + )); + + BeatAction.New(Monkey, seq); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs.meta b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs.meta new file mode 100644 index 00000000..694c2a5f --- /dev/null +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2d6fefe3a12017248ad1d7d18e5d11b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs new file mode 100644 index 00000000..955cf00a --- /dev/null +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs @@ -0,0 +1,462 @@ +using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; + +using System; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_PajamaParty +{ + public class CtrPillowPlayer : MonoBehaviour + { + [Header("Objects")] + public GameObject Player; + public GameObject Shadow; + public GameObject Projectile; + public GameObject Projectile_Root; + + public Animator anim; + float startJumpTime = Single.MinValue; + float jumpLength = 0; + float jumpHeight = 0; + bool jumpNg = false; + + private bool hasJumped = false; + private bool canJump = true; + + private bool charging = false; + private bool canCharge = true; + + float startThrowTime = Single.MinValue; + float throwLength = 0; + float throwHeight = 0; + // true = throw, false = dropped ("Out") + bool throwType = true; + bool hasThrown = false; + bool throwNg = false; + + public bool canSleep = false; + + void Awake() + { + anim = Player.GetComponent(); + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + + if (PlayerInput.Pressed() && canJump && !PajamaParty.instance.IsExpectingInputNow()) + { + Jukebox.PlayOneShot("miss"); + PlayerJump(cond.songPositionInBeats, true, false); + } + if (PlayerInput.AltPressed() && canCharge) + { + StartCharge(); + } + if (PlayerInput.AltPressedUp() && charging && !PajamaParty.instance.IsExpectingInputNow()) + { + Jukebox.PlayOneShot("miss"); + EndCharge(cond.songPositionInBeats, false, false); + } + + // mako jumping logic + float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength); + if (jumpPos >= 0 && jumpPos <= 1f) + { + hasJumped = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight); + Shadow.transform.localScale = new Vector3((1f-yWeight*0.2f) * 1.65f, (1f-yWeight*0.2f), 1f); + // handles the shirt lifting + anim.Play("MakoJump", -1, jumpPos); + anim.speed = 0; + } + else + { + if (hasJumped) + { + canJump = true; + canCharge = true; + hasJumped = false; + PajamaParty.instance.DoBedImpact(); + if (jumpNg) + anim.Play("MakoCatchNg", -1, 0); + else if (jumpHeight != 4f) + anim.Play("MakoCatch", -1, 0); + else + anim.Play("MakoLand", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + jumpNg = false; + } + startJumpTime = Single.MinValue; + Player.transform.localPosition = new Vector3(0, 0); + Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); + } + + //thrown pillow logic + jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength); + if (jumpPos >= 0 && jumpPos <= 1f) + { + if (throwType) + { + hasThrown = true; + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + Projectile_Root.transform.localPosition = new Vector3(0, throwHeight * yWeight + 0.5f); + } + else + { + Projectile.GetComponent().Play("ThrowOut", -1, jumpPos); + Projectile.GetComponent().speed = 0; + } + Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime)); + } + else + { + Projectile.GetComponent().Play("NoPose", -1, 0); + startThrowTime = Single.MinValue; + Projectile_Root.transform.localPosition = new Vector3(0, 0); + Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); + if (hasThrown) + { + if (throwNg) + { + anim.Play("MakoCatchNg", -1, 0); + } + else + { + anim.Play("MakoCatch", -1, 0); + } + //TODO: change when locales are a thing + Jukebox.PlayOneShotGame("pajamaParty/jp/catch" + UnityEngine.Random.Range(0, 2)); //bruh + + anim.speed = 1f; + Projectile.SetActive(false); + hasThrown = false; + throwNg = false; + + canCharge = true; + canJump = true; + } + } + } + + public void ProjectileThrow(float beat, bool drop = false, bool ng = false) + { + throwNg = ng; + Projectile.SetActive(true); + startThrowTime = beat; + if (drop) + { + throwType = false; + Projectile.GetComponent().Play("ThrowOut", -1, 0); + Projectile.GetComponent().speed = 0; + Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f)); + throwLength = 0.5f; + } + else + { + throwType = true; + throwHeight = ng ? 1.5f : 12f; + throwLength = ng ? 1f : 4f; + } + } + + public void PlayerJump(float beat, bool pressout = false, bool ng = false) + { + startJumpTime = beat; + canCharge = false; + canJump = false; + + //temp + jumpLength = (ng || pressout) ? 0.5f : 1f; + jumpHeight = (ng || pressout) ? 2f : 4f; + jumpNg = ng; + } + + public void StartCharge() + { + canJump = false; + anim.Play("MakoReady"); + anim.speed = 1f; + charging = true; + } + + public void EndCharge(float beat, bool hit = true, bool ng = false) + { + ProjectileThrow(beat, !hit, ng); + var cond = Conductor.instance; + charging = false; + canCharge = false; + if (hit) + { + anim.Play("MakoThrow"); + anim.speed = 1f; + } + else + { + anim.Play("MakoThrowOut"); + anim.speed = (1f / cond.pitchedSecPerBeat) * 0.5f; + BeatAction.New(Player, new List() + { + new BeatAction.Action( + beat + 0.5f, + delegate { + anim.Play("MakoPickUp", -1, 0); + Jukebox.PlayOneShotGame("pajamaParty/jp/catch" + UnityEngine.Random.Range(0, 2)); //bruh + anim.speed = 1f / cond.pitchedSecPerBeat; + Projectile.SetActive(false); + canCharge = true; + canJump = true; + } + ) + }); + } + } + + public void PlayerThrough(float beat) + { + var cond = Conductor.instance; + anim.Play("MakoThrough", -1, 0); + anim.speed = (1f / cond.pitchedSecPerBeat) * 0.5f; + charging = false; + canCharge = false; + canJump = false; + BeatAction.New(Player, new List() + { + new BeatAction.Action( + beat + 0.5f, + delegate { + canCharge = true; + canJump = true; + } + ) + }); + } + + // jumping cues (timings for both are the same) + public void ScheduleJump(float beat) + { + PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JumpJustOrNg, JumpThrough, JumpOut); + } + + public void JumpJustOrNg(PlayerActionEvent caller, float state) + { + if (canJump) + { + var cond = Conductor.instance; + if (state <= -1f || state >= 1f) + { + Jukebox.PlayOneShot("miss"); + PlayerJump(cond.songPositionInBeats, false, true); + } + else + { + Jukebox.PlayOneShotGame("pajamaParty/jumpJust"); + PlayerJump(cond.songPositionInBeats, false, false); + } + caller.CanHit(false); + } + } + + public void JumpOut(PlayerActionEvent caller) {} + + public void JumpThrough(PlayerActionEvent caller) + { + if (canJump) + { + var cond = Conductor.instance; + PlayerThrough(cond.songPositionInBeats); + } + } + ////// + + // throw cue + public void ScheduleThrow(float beat) + { + PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, ChargeJustOrNg, ThrowThrough, JumpOut); + PajamaParty.instance.ScheduleInput(beat, 3f, InputType.STANDARD_ALT_UP, ThrowJustOrNg, ThrowThrough, JumpOut); + } + + public void ChargeJustOrNg(PlayerActionEvent caller, float state) { + StartCharge(); + throwNg = (state <= -1f || state >= 1f); + Jukebox.PlayOneShotGame("pajamaParty/jp/throw4"); + } + + public void ThrowJustOrNg(PlayerActionEvent caller, float state) + { + if (charging) + { + var cond = Conductor.instance; + if (state <= -1f || state >= 1f) + { + Jukebox.PlayOneShot("miss"); + EndCharge(cond.songPositionInBeats, true, true); + } + else + { + Jukebox.PlayOneShotGame("pajamaParty/jp/throw5"); + EndCharge(cond.songPositionInBeats, true, (throwNg || false)); + } + caller.CanHit(false); + } + } + + public void ThrowThrough(PlayerActionEvent caller) + { + if (canCharge) + { + var cond = Conductor.instance; + PlayerThrough(cond.songPositionInBeats); + } + } + // + + // sleep cue + public void StartSleepSequence(float beat, bool alt) + { + if (hasJumped) + { + hasJumped = false; + PajamaParty.instance.DoBedImpact(); + jumpNg = false; + } + startJumpTime = Single.MinValue; + Player.transform.localPosition = new Vector3(0, 0); + Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); + + Projectile.GetComponent().Play("NoPose", -1, 0); + startThrowTime = Single.MinValue; + Projectile_Root.transform.localPosition = new Vector3(0, 0); + Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); + if (hasThrown) + { + Projectile.SetActive(false); + hasThrown = false; + } + + PajamaParty.instance.ScheduleInput(beat, 4f, InputType.STANDARD_DOWN, SleepJustOrNg, SleepThrough, SleepOut); + + var cond = Conductor.instance; + charging = false; + canCharge = false; + canJump = false; + if (hasJumped) + { + canJump = true; + canCharge = true; + hasJumped = false; + PajamaParty.instance.DoBedImpact(); + anim.Play("MakoLand", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + startJumpTime = Single.MinValue; + Player.transform.localPosition = new Vector3(0, 0); + Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); + + BeatAction.New(Player, new List() + { + new BeatAction.Action( + beat, + delegate { anim.Play("MakoSleep00", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + ), + new BeatAction.Action( + beat + 0.5f, + delegate { anim.Play("MakoSleep01", -1, 0); + anim.speed = 1f; + } + ), + new BeatAction.Action( + beat + 1f, + delegate { + canSleep = true; + } + ), + new BeatAction.Action( + beat + 3f, + delegate { + if (canSleep) + { + anim.Play(alt ? "MakoReadySleep01" : "MakoReadySleep", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + } + } + ), + new BeatAction.Action( + beat + 8f, + delegate { + canCharge = true; + canJump = true; + } + ), + }); + } + + public void SleepJustOrNg(PlayerActionEvent caller, float state) + { + var cond = Conductor.instance; + if (canSleep) + { + caller.CanHit(false); + canSleep = false; + if (state <= -1f || state >= 1f) + { + anim.Play("MakoSleepNg", -1, 0); + } + else + { + Jukebox.PlayOneShotGame("pajamaParty/siesta4"); + anim.Play("MakoSleepJust", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + + BeatAction.New(Player, new List() + { + new BeatAction.Action( + caller.startBeat + 7f, + delegate { + anim.Play("MakoAwake", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + + Jukebox.PlayOneShotGame("pajamaParty/siestaDone"); + } + ), + }); + } + } + } + + public void SleepThrough(PlayerActionEvent caller) + { + var cond = Conductor.instance; + if (canSleep) + { + anim.Play("MakoSleepThrough", -1, 0); + anim.speed = 1f / cond.pitchedSecPerBeat; + caller.CanHit(false); + canSleep = false; + } + } + + public void SleepOut(PlayerActionEvent caller) + { + var cond = Conductor.instance; + if (canSleep) + { + anim.Play("MakoSleepOut", -1, 0); + anim.speed = (1f / cond.pitchedSecPerBeat) * 0.5f; + + Jukebox.PlayOneShotGame("pajamaParty/siestaBad"); + caller.CanHit(false); + canSleep = false; + } + } + ////// + } +} diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs.meta b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs.meta new file mode 100644 index 00000000..51deaaf6 --- /dev/null +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 001bfcff024077442be36970f043aa29 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs new file mode 100644 index 00000000..f5989dd9 --- /dev/null +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -0,0 +1,338 @@ +using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; + +using System; +using UnityEngine; +using UnityEngine.Rendering; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class CtrPillowLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("pajamaParty", "Pajama Party", "965076", false, false, new List() + { + // both same timing + new GameAction("jump (side to middle)", delegate {PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat);}, 4f, false, + inactiveFunction: delegate {PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat);} + ), + new GameAction("jump (back to front)", delegate {PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat);}, 4f, false, + inactiveFunction: delegate {PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat);} + ), + //idem + new GameAction("slumber", delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e.toggle);}, 8f, false, parameters: new List() + { + new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") + }, + inactiveFunction: delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e.toggle);} + ), + new GameAction("throw", delegate {PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat);}, 8f, false, + inactiveFunction: delegate {PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat);} + ), + //cosmetic + // new GameAction("open / close background", delegate { }, 2f, true), + // do shit with mako's face? (talking?) + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_PajamaParty; + public class PajamaParty : Minigame + { + [Header("Objects")] + public CtrPillowPlayer Mako; + public GameObject Bed; + public GameObject MonkeyPrefab; + + [Header("Positions")] + public Transform SpawnRoot; + + //game scene + public static PajamaParty instance; + CtrPillowMonkey[,] monkeys; + + //cues while unoaded + static float WantThreeJump = Single.MinValue; + static float WantFiveJump = Single.MinValue; + static float WantThrowSequence = Single.MinValue; + static float WantSleepSequence = Single.MinValue; + static bool WantSleepType = false; + + void Awake() + { + instance = this; + + //spawn monkeys + // is 5x5 grid with row 0, col 2 being empty (the player) + // m m m m m + // m m m m m + // m m m m m + // m m m m m + // m m P m m + monkeys = new CtrPillowMonkey[5,5]; + float RADIUS = 2.75f; + float scale = 1.0f; + int sorting = 10; + //set our start position (at Mako + 2*radius to the right) + Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS*3, 0); + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { + //on x-axis we go left to right + spawnPos += new Vector3(RADIUS*scale, 0); + if (!(y == 0 && x == 2)) //don't spawn at the player's position + { + GameObject mobj = Instantiate(MonkeyPrefab, SpawnRoot.parent); + CtrPillowMonkey monkey = mobj.GetComponent(); + mobj.GetComponent().sortingOrder = sorting; + mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); + mobj.transform.localScale = new Vector3(scale, scale); + monkey.row = y; + monkey.col = x; + monkeys[x, y] = monkey; + } + } + // on the y-axis we go front to back (player to the rear) + scale -= 0.1f; + spawnPos = SpawnRoot.position - new Vector3(RADIUS*3*scale, -RADIUS/3.75f*(y+1), -RADIUS/5f*(y+1)); + sorting--; + } + } + + public override void OnGameSwitch(float beat) + { + if (WantThreeJump != Single.MinValue) + { + DoThreeJump(WantThreeJump, false); + WantThreeJump = Single.MinValue; + } + if (WantFiveJump != Single.MinValue) + { + DoFiveJump(WantFiveJump, false); + WantFiveJump = Single.MinValue; + } + if (WantThrowSequence != Single.MinValue) + { + DoThrowSequence(WantThrowSequence, false); + WantThrowSequence = Single.MinValue; + } + if (WantSleepSequence != Single.MinValue) + { + DoSleepSequence(WantSleepSequence, WantSleepType, false); + WantSleepSequence = Single.MinValue; + } + } + + public void DoThreeJump(float beat, bool doSound = true) + { + Mako.ScheduleJump(beat); + if (doSound) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1f), + new MultiSound.Sound("pajamaParty/three3", beat + 2f), + }); + + BeatAction.New(Bed, new List() + { + new BeatAction.Action( + beat, + delegate { + JumpCol(0, beat); + JumpCol(4, beat); + } + ), + new BeatAction.Action( + beat + 1, + delegate { + JumpCol(1, beat + 1, 3); + JumpCol(3, beat + 1, 3); + } + ), + new BeatAction.Action( + beat + 2, + delegate { + JumpCol(2, beat + 2); + } + ), + }); + } + + public static void WarnThreeJump(float beat) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1f), + new MultiSound.Sound("pajamaParty/three3", beat + 2f), + }, forcePlay:true); + WantThreeJump = beat; + } + + public void DoFiveJump(float beat, bool doSound = true) + { + Mako.ScheduleJump(beat); + if (doSound) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/five1", beat), + new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), + new MultiSound.Sound("pajamaParty/five3", beat + 1f), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), + new MultiSound.Sound("pajamaParty/five5", beat + 2f) + }); + + BeatAction.New(Bed, new List() + { + new BeatAction.Action( beat, delegate { JumpRow(4, beat); }), + new BeatAction.Action( beat + 0.5f, delegate { JumpRow(3, beat + 0.5f, 2); }), + new BeatAction.Action( beat + 1f, delegate { JumpRow(2, beat + 1f); }), + new BeatAction.Action( beat + 1.5f, delegate { JumpRow(1, beat + 1.5f, 2); }), + new BeatAction.Action( beat + 2f, delegate { JumpRow(0, beat + 2f); }), + }); + } + + public static void WarnFiveJump(float beat) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/five1", beat), + new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), + new MultiSound.Sound("pajamaParty/five3", beat + 1f), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), + new MultiSound.Sound("pajamaParty/five5", beat + 2f) + }, forcePlay:true); + WantFiveJump = beat; + } + + public void DoThrowSequence(float beat, bool doSound = true) + { + Mako.ScheduleThrow(beat); + if (doSound) + PlayThrowSequenceSound(beat); + + BeatAction.New(Mako.Player, new List() + { + new BeatAction.Action( beat + 2f, delegate { MonkeyCharge(beat + 2f); } ), + new BeatAction.Action( beat + 3f, delegate { MonkeyThrow(beat + 3f); } ), + }); + } + + public static void WarnThrowSequence(float beat) + { + PlayThrowSequenceSound(beat, true); + WantThrowSequence = beat; + } + + public static void PlayThrowSequenceSound(float beat, bool force = false) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/throw1", beat), + new MultiSound.Sound("pajamaParty/throw2", beat + 0.5f), + new MultiSound.Sound("pajamaParty/throw3", beat + 1f), + //TODO: change when locales are a thing + //new MultiSound.Sound("pajamaParty/en/throw4a", beat + 1.5f), //will only play if this clip exists (aka just en) + new MultiSound.Sound("pajamaParty/charge", beat + 2f), + }, forcePlay: force); + } + + public void DoSleepSequence(float beat, bool alt = false, bool doSound = true) + { + var cond = Conductor.instance; + Mako.StartSleepSequence(beat, alt); + MonkeySleep(beat); + if (doSound) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + }); + } + + public static void WarnSleepSequence(float beat, bool alt = false) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + }, forcePlay: true); + WantSleepSequence = beat; + WantSleepType = alt; + } + + public void DoBedImpact() + { + Bed.GetComponent().Play("BedImpact", -1, 0); + } + + public void JumpRow(int row, float beat, int alt = 1) + { + if (row > 4 || row < 0) + { + return; + } + for (int i = 0; i < 5; i++) + { + if (!(i == 2 && row == 0)) + { + monkeys[i, row].Jump(beat, alt); + } + } + } + + public void JumpCol(int col, float beat, int alt = 1) + { + if (col > 4 || col < 0) + { + return; + } + for (int i = 0; i < 5; i++) + { + if (!(col == 2 && i == 0)) + { + monkeys[col, i].Jump(beat, alt); + } + } + } + + public void MonkeyCharge(float beat) + { + foreach (CtrPillowMonkey monkey in monkeys) + { + if (monkey != null) + { + monkey.Charge(beat); + } + } + } + + public void MonkeyThrow(float beat) + { + foreach (CtrPillowMonkey monkey in monkeys) + { + if (monkey != null) + { + monkey.Throw(beat); + } + } + } + + public void MonkeySleep(float beat) + { + foreach (CtrPillowMonkey monkey in monkeys) + { + if (monkey != null) + { + monkey.ReadySleep(beat); + } + } + } + } +} diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs.meta b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs.meta new file mode 100644 index 00000000..c0d09192 --- /dev/null +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eb277585c35c35b4782c158384375c49 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index b0990566..57f9c7b4 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -60,17 +60,19 @@ namespace HeavenStudio.Games if (noAutoplay && triggersAutoplay){ triggersAutoplay = false; } float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat,timer); + // allows ace detection with this new system + float stateProg = ((normalizedBeat - Minigame.PerfectTime()) / (Minigame.LateTime() - Minigame.PerfectTime()) - 0.5f) * 2; StateCheck(normalizedBeat); - - if (normalizedBeat > Minigame.LateTime()) Miss(); + //BUGFIX: ActionEvents destroyed too early + if (normalizedBeat > Minigame.EndTime()) Miss(); if (IsCorrectInput() && !autoplayOnly) { if (state.perfect) { - Hit(0f); + Hit(stateProg); } else if (state.early && !perfectOnly) { @@ -122,7 +124,10 @@ namespace HeavenStudio.Games //For the Autoplay public override void OnAce() { - Hit(0f); + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat,timer); + // allows ace detection with this new system + float stateProg = ((normalizedBeat - Minigame.PerfectTime()) / (Minigame.LateTime() - Minigame.PerfectTime()) - 0.5f) * 2; + Hit(stateProg); } //The state parameter is either -1 -> Early, 0 -> Perfect, 1 -> Late diff --git a/Assets/Scripts/Games/PlayerActionObject.cs b/Assets/Scripts/Games/PlayerActionObject.cs index bc258a01..ba499248 100644 --- a/Assets/Scripts/Games/PlayerActionObject.cs +++ b/Assets/Scripts/Games/PlayerActionObject.cs @@ -33,7 +33,7 @@ namespace HeavenStudio.Games { if (aceTimes == 0) { - if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedBeat > 0.99f) + if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedBeat > 0.995f) { OnAce(); if (!autoPlay)