From 00c58d5487b2729dd77da6ffb785477794950197 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Wed, 28 Jun 2023 06:51:53 +0200 Subject: [PATCH] CNR API Internal Rework (#488) * Prep stuff * Tweezers now spawn in * Started converting tweezers * I hate <1 beat intervals * Actually nvm * fixed a bug * You can chain intervals now, stack them if you really wanted * Pass turn checks if crhandlerinstance exists * Fixed hairs being deleted by onion switch * Rockers rerewritten * working dough rerewritten --- Assets/Resources/Games/rhythmTweezers.prefab | 2 +- Assets/Resources/Games/workingDough.prefab | 2 +- .../Scripts/Games/CallAndResponseHandler.cs | 29 +- Assets/Scripts/Games/RhythmTweezers/Hair.cs | 13 +- .../Scripts/Games/RhythmTweezers/LongHair.cs | 8 +- .../Games/RhythmTweezers/RhythmTweezers.cs | 272 ++++++++------ .../Scripts/Games/RhythmTweezers/Tweezers.cs | 52 ++- Assets/Scripts/Games/Rockers/Rockers.cs | 334 ++++++++--------- .../Games/WorkingDough/NPCDoughBall.cs | 3 +- .../Games/WorkingDough/WorkingDough.cs | 339 ++++++++---------- 10 files changed, 531 insertions(+), 523 deletions(-) diff --git a/Assets/Resources/Games/rhythmTweezers.prefab b/Assets/Resources/Games/rhythmTweezers.prefab index 380ffaf9..705c5866 100644 --- a/Assets/Resources/Games/rhythmTweezers.prefab +++ b/Assets/Resources/Games/rhythmTweezers.prefab @@ -1334,7 +1334,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &3942464277001988917 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Resources/Games/workingDough.prefab b/Assets/Resources/Games/workingDough.prefab index 217e3b3a..6bd0a2d4 100644 --- a/Assets/Resources/Games/workingDough.prefab +++ b/Assets/Resources/Games/workingDough.prefab @@ -10665,9 +10665,9 @@ MonoBehaviour: doughDudesHolderAnim: {fileID: 9020148957407720643} gandwAnim: {fileID: 2284918768942303106} bgObjects: - - {fileID: 8366664867673554297} - {fileID: 2959293411470963612} - {fileID: 9159990749478636517} + shipObject: {fileID: 8366664867673554297} bigMode: 0 bigModePlayer: 0 spaceshipRisen: 0 diff --git a/Assets/Scripts/Games/CallAndResponseHandler.cs b/Assets/Scripts/Games/CallAndResponseHandler.cs index 721af3e0..4b1a0eca 100644 --- a/Assets/Scripts/Games/CallAndResponseHandler.cs +++ b/Assets/Scripts/Games/CallAndResponseHandler.cs @@ -76,13 +76,6 @@ namespace HeavenStudio.Games public double intervalStartBeat = -1; // the first beat of the interval public float intervalLength = -1; // the duration of the interval in beats - public float defaultIntervalLength; // when an event is queued and the interval has not started yet, it will use this as the interval length. - - public CallAndResponseHandler(float defaultIntervalLength) - { - this.defaultIntervalLength = defaultIntervalLength; - } - public List queuedEvents = new List(); /// @@ -95,7 +88,7 @@ namespace HeavenStudio.Games public float GetIntervalProgressFromBeat(double beat, float lengthOffset = 0) { - return (float)((beat - intervalStartBeat) / ((intervalStartBeat + intervalLength - lengthOffset) - intervalStartBeat)); + return (float)((beat - intervalStartBeat) / Mathf.Max(1, intervalLength - lengthOffset)); } /// @@ -114,28 +107,20 @@ namespace HeavenStudio.Games /// The length of the interval. public void StartInterval(double beat, float length) { - if (!IntervalIsActive()) - { - if (queuedEvents.Count > 0) queuedEvents.Clear(); - } + if (queuedEvents.Count > 0) queuedEvents.Clear(); intervalStartBeat = beat; intervalLength = length; - defaultIntervalLength = length; } /// /// Adds an event to the queued events list. /// /// The current beat. + /// The length of the event.> + /// The tag of the event. /// Extra properties to add to the event. - /// If true, this function will not start a new interval if the interval isn't active. - /// If true, overrides the current interval. - public void AddEvent(double beat, float length = 0, string tag = "", List crParams = null, bool ignoreInterval = false, bool overrideInterval = false) + public void AddEvent(double beat, float length = 0, string tag = "", List crParams = null) { - if ((!IntervalIsActive() && !ignoreInterval) || overrideInterval) - { - StartInterval(beat, defaultIntervalLength); - } - CallAndResponseEvent addedEvent = new CallAndResponseEvent(beat, beat - intervalStartBeat, tag, length); + CallAndResponseEvent addedEvent = new(beat, beat - intervalStartBeat, tag, length); if (crParams != null && crParams.Count > 0) { foreach (var param in crParams) @@ -163,7 +148,7 @@ namespace HeavenStudio.Games /// /// Check if an event exists at relativeBeat. /// - /// The beat to check. + /// The relativeBeat to check. public bool EventExistsAtRelativetBeat(double relativeBeat) { if (queuedEvents.Count == 0) diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs b/Assets/Scripts/Games/RhythmTweezers/Hair.cs index 6e7e4af7..9c19bd4f 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Hair.cs @@ -7,22 +7,17 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers { public class Hair : MonoBehaviour { - public double createBeat; + [NonSerialized] public double createBeat; public GameObject hairSprite; public GameObject stubbleSprite; public GameObject missedSprite; private RhythmTweezers game; private Tweezers tweezers; - private bool plucked; - private void Awake() + public void StartInput(double beat, double length, Tweezers tweezer) { game = RhythmTweezers.instance; - tweezers = game.Tweezers; - } - - public void StartInput(double beat, double length) - { + tweezers = tweezer; game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out); } @@ -30,14 +25,12 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers { tweezers.Pluck(true, this); tweezers.hitOnFrame++; - plucked = true; } public void NearMiss() { tweezers.Pluck(false, this); tweezers.hitOnFrame++; - plucked = true; } private void Just(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs index d94f7094..936584d9 100644 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs @@ -26,15 +26,11 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers PlayerActionEvent endEvent; - private void Awake() + public void StartInput(double beat, double length, Tweezers tweezer) { game = RhythmTweezers.instance; anim = GetComponent(); - tweezers = game.Tweezers; - } - - public void StartInput(double beat, double length) - { + tweezers = tweezer; inputBeat = beat + length; game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, StartJust, StartMiss, Out); } diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 6f710ec0..b0d9c570 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -17,22 +17,20 @@ namespace HeavenStudio.Games.Loaders { new GameAction("start interval", "Start Interval") { - function = delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, + preFunction = delegate { RhythmTweezers.PreInterval(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"]); }, defaultLength = 4f, resizable = true, - priority = 1, - inactiveFunction = delegate { RhythmTweezers.InactiveInterval(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); } + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?") + } }, new GameAction("short hair", "Short Hair") { - inactiveFunction = delegate { RhythmTweezers.SpawnHairInactive(eventCaller.currentEntity.beat); }, - function = delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, defaultLength = 0.5f }, new GameAction("long hair", "Curly Hair") { - inactiveFunction = delegate { RhythmTweezers.SpawnLongHairInactive(eventCaller.currentEntity.beat); }, - function = delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, defaultLength = 0.5f }, new GameAction("passTurn", "Pass Turn") @@ -131,6 +129,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Jukebox; using Scripts_RhythmTweezers; public class RhythmTweezers : Minigame @@ -162,6 +161,7 @@ namespace HeavenStudio.Games public Animator VegetableAnimator; public SpriteRenderer bg; public Tweezers Tweezers; + private Tweezers currentTweezers; public GameObject hairBase; public GameObject longHairBase; public GameObject pluckedHairBase; @@ -169,7 +169,6 @@ namespace HeavenStudio.Games public GameObject HairsHolder; public GameObject DroppedHairsHolder; - [NonSerialized] public int hairsLeft = 0; [Header("Variables")] private double passTurnBeat; @@ -182,8 +181,6 @@ namespace HeavenStudio.Games public Sprite onionSprite; public Sprite potatoSprite; - [NonSerialized] public int eyeSize = 0; - Tween transitionTween; bool transitioning = false; Tween bgColorTween; @@ -225,15 +222,18 @@ namespace HeavenStudio.Games private List spawnedLongs = new List(); private static List passedTurns = new(); + private struct QueuedInterval + { + public double beat; + public float interval; + public bool autoPassTurn; + } + private static List queuedIntervals = new List(); private void Awake() { instance = this; - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(4); - } - if (crHandlerInstance.queuedEvents.Count > 0) + if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) { foreach (var crEvent in crHandlerInstance.queuedEvents) { @@ -261,9 +261,14 @@ namespace HeavenStudio.Games } } + public override void OnPlay(double beat) + { + crHandlerInstance = null; + } + private void OnDestroy() { - if (crHandlerInstance != null && !Conductor.instance.isPlaying) + if (!Conductor.instance.isPlaying) { crHandlerInstance = null; } @@ -273,24 +278,30 @@ namespace HeavenStudio.Games } } - public static void SpawnHairInactive(double beat) + private void SpawnHairInactive(double beat) { - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(4); - } if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; crHandlerInstance.AddEvent(beat, 0, "Hair"); + Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent(); + spawnedHairs.Add(hair); + hair.gameObject.SetActive(true); + hair.GetComponent().Play("SmallAppear", 0, 1); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); + hair.transform.eulerAngles = new Vector3(0, 0, rot); + hair.createBeat = beat; } - public static void SpawnLongHairInactive(double beat) + private void SpawnLongHairInactive(double beat) { - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(4); - } if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; crHandlerInstance.AddEvent(beat, 0.5f, "Long"); + LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent(); + spawnedLongs.Add(hair); + hair.gameObject.SetActive(true); + hair.GetComponent().Play("LongAppear", 0, 1); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); + hair.transform.eulerAngles = new Vector3(0, 0, rot); + hair.createBeat = beat; } public void SpawnHair(double beat) @@ -302,10 +313,18 @@ namespace HeavenStudio.Games crHandlerInstance.AddEvent(beat, 0, "Hair"); SoundByte.PlayOneShotGame("rhythmTweezers/shortAppear", beat); - Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent(); + Hair hair = Instantiate(hairBase, transform).GetComponent(); spawnedHairs.Add(hair); - hair.gameObject.SetActive(true); - hair.GetComponent().Play("SmallAppear", 0, 0); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + hair.gameObject.SetActive(true); + hair.GetComponent().Play("SmallAppear", 0, 0); + hair.transform.SetParent(HairsHolder.transform, false); + }) + }); float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); @@ -320,88 +339,136 @@ namespace HeavenStudio.Games crHandlerInstance.AddEvent(beat, 0.5f, "Long"); SoundByte.PlayOneShotGame("rhythmTweezers/longAppear", beat); - LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent(); + LongHair hair = Instantiate(longHairBase, transform).GetComponent(); spawnedLongs.Add(hair); - hair.gameObject.SetActive(true); - hair.GetComponent().Play("LongAppear", 0, 0); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + hair.gameObject.SetActive(true); + hair.GetComponent().Play("LongAppear", 0, 0); + hair.transform.SetParent(HairsHolder.transform, false); + }) + }); float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = beat; } - public void SetIntervalStart(double beat, float interval = 4f) + private void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 4f, bool autoPassTurn = true) { StopTransitionIfActive(); - hairsLeft = 0; - eyeSize = 0; + CallAndResponseHandler newHandler = new(); + crHandlerInstance = newHandler; crHandlerInstance.StartInterval(beat, interval); - } - - public static void InactiveInterval(double beat, float interval) - { - if (crHandlerInstance == null) + List relevantHairEvents = GetAllHairsInBetweenBeat(beat, beat + interval); + foreach (var hairEvent in relevantHairEvents) { - crHandlerInstance = new CallAndResponseHandler(4); - } - crHandlerInstance.StartInterval(beat, interval); - } - - public void PassTurn(double beat) - { - if (crHandlerInstance.queuedEvents.Count > 0) - { - BeatAction.New(instance.gameObject, new List() + if (hairEvent.beat >= gameSwitchBeat) { - new BeatAction.Action(beat - 1, delegate + if (hairEvent.datamodel == "rhythmTweezers/short hair") { - hairsLeft = crHandlerInstance.queuedEvents.Count; - foreach (var crEvent in crHandlerInstance.queuedEvents) + SpawnHair(hairEvent.beat); + } + else + { + SpawnLongHair(hairEvent.beat); + } + } + else + { + if (hairEvent.datamodel == "rhythmTweezers/short hair") + { + SpawnHairInactive(hairEvent.beat); + } + else + { + SpawnLongHairInactive(hairEvent.beat); + } + } + } + if (autoPassTurn) + { + PassTurn(beat + interval, interval, newHandler); + } + } + + public static void PreInterval(double beat, float interval = 4f, bool autoPassTurn = true) + { + if (GameManager.instance.currentGame == "rhythmTweezers") + { + instance.SetIntervalStart(beat, beat, interval, autoPassTurn); + } + else + { + queuedIntervals.Add(new QueuedInterval() + { + beat = beat, + interval = interval, + autoPassTurn = autoPassTurn + }); + } + } + + private static List GetAllHairsInBetweenBeat(double beat, double endBeat) + { + List hairEvents = EventCaller.GetAllInGameManagerList("rhythmTweezers", new string[] { "short hair", "long hair"}); + List tempEvents = new(); + + foreach (var entity in hairEvents) + { + if (entity.beat >= beat && entity.beat < endBeat) + { + tempEvents.Add(entity); + } + } + return tempEvents; + } + + private void PassTurnStandalone(double beat) + { + if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance); + } + + private void PassTurn(double beat, double length, CallAndResponseHandler crHandler) + { + Tweezers spawnedTweezers = Instantiate(Tweezers, transform); + spawnedTweezers.gameObject.SetActive(true); + spawnedTweezers.Init(beat, beat + length); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat - 0.25, delegate + { + if (crHandler.queuedEvents.Count > 0) + { + currentTweezers = spawnedTweezers; + spawnedTweezers.hairsLeft = crHandler.queuedEvents.Count; + foreach (var crEvent in crHandler.queuedEvents) { if (crEvent.tag == "Hair") { Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat, crEvent.relativeBeat); + hairToInput.StartInput(beat, crEvent.relativeBeat, spawnedTweezers); } else if (crEvent.tag == "Long") { LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat, crEvent.relativeBeat); + hairToInput.StartInput(beat, crEvent.relativeBeat, spawnedTweezers); } } - crHandlerInstance.queuedEvents.Clear(); - }), - new BeatAction.Action(beat, delegate - { - if (crHandlerInstance.queuedEvents.Count > 0) - { - hairsLeft += crHandlerInstance.queuedEvents.Count; - foreach (var crEvent in crHandlerInstance.queuedEvents) - { - if (crEvent.tag == "Hair") - { - Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat, crEvent.relativeBeat); - } - else if (crEvent.tag == "Long") - { - LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); - hairToInput.StartInput(beat, crEvent.relativeBeat); - } - } - crHandlerInstance.queuedEvents.Clear(); - } - }) - }); - } + crHandler.queuedEvents.Clear(); + } + + }), + }); } public static void PrePassTurn(double beat) { if (GameManager.instance.currentGame == "rhythmTweezers") { - instance.SetPassTurnValues(beat); - instance.PassTurn(beat); + instance.PassTurnStandalone(beat); } else { @@ -409,13 +476,6 @@ namespace HeavenStudio.Games } } - private void SetPassTurnValues(double startBeat) - { - if (crHandlerInstance.intervalLength <= 0) return; - passTurnBeat = startBeat - 1; - passTurnEndBeat = startBeat + crHandlerInstance.intervalLength; - } - const float vegDupeOffset = 16.7f; public void NextVegetable(double beat, int type, Color onionColor, Color potatoColor) { @@ -514,8 +574,7 @@ namespace HeavenStudio.Games { foreach (var turn in passedTurns) { - SetPassTurnValues(turn); - PassTurn(turn); + PassTurnStandalone(turn); } passedTurns.Clear(); } @@ -530,28 +589,25 @@ namespace HeavenStudio.Games } } - private void LateUpdate() + public override void OnGameSwitch(double beat) { - // Set tweezer angle. - var tweezerAngle = -180f; - - var tweezerTime = Conductor.instance.songPositionInBeats; - var unclampedAngle = -58f + 116 * Mathp.Normalize(tweezerTime, (float)passTurnBeat + 1f, (float)passTurnEndBeat - 1f); - tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f); - - Tweezers.transform.eulerAngles = new Vector3(0, 0, tweezerAngle); - - // Set tweezer to follow vegetable. - var currentTweezerPos = Tweezers.transform.localPosition; - var vegetablePos = Vegetable.transform.localPosition; - var vegetableHolderPos = VegetableHolder.transform.localPosition; - Tweezers.transform.localPosition = new Vector3(vegetableHolderPos.x, vegetablePos.y + 1f, currentTweezerPos.z); + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + if (queuedIntervals.Count > 0) + { + foreach (var interval in queuedIntervals) + { + SetIntervalStart(interval.beat, beat, interval.interval, interval.autoPassTurn); + } + queuedIntervals.Clear(); + } + } } private void ResetVegetable() { // If the tweezers happen to be holding a hair, drop it immediately so it can be destroyed below. - Tweezers.DropHeldHair(); + currentTweezers?.DropHeldHair(); foreach (Transform t in HairsHolder.transform) { @@ -564,8 +620,6 @@ namespace HeavenStudio.Games } VegetableAnimator.Play("Idle", 0, 0); - - eyeSize = 0; } private void StopTransitionIfActive() diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index 6bb18390..a46dcc5b 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -4,6 +4,7 @@ using UnityEngine; using System; using HeavenStudio.Util; +using Starpelly; namespace HeavenStudio.Games.Scripts_RhythmTweezers { @@ -17,6 +18,10 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers private bool holdingHair; public SpriteRenderer heldHairSprite; public Transform tweezerSpriteTrans; + private double passTurnBeat = -1; + private double passTurnEndBeat = -1; + [NonSerialized] public int hairsLeft; + private int eyeSize = 0; private void Awake() { @@ -26,6 +31,37 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers game = RhythmTweezers.instance; } + public void Init(double beat, double endBeat) + { + passTurnBeat = beat; + passTurnEndBeat = endBeat; + Update(); + } + + private void Update() + { + if (passTurnBeat != -1) + { + // Set tweezer angle. + float tweezerTime = Conductor.instance.GetPositionFromBeat(passTurnBeat, Math.Max(passTurnEndBeat - 1f - passTurnBeat, 1)); + var unclampedAngle = -58f + (116 * tweezerTime); + var tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f); + + transform.eulerAngles = new Vector3(0, 0, tweezerAngle); + + // Set tweezer to follow vegetable. + var currentTweezerPos = transform.localPosition; + var vegetablePos = game.Vegetable.transform.localPosition; + var vegetableHolderPos = game.VegetableHolder.transform.localPosition; + transform.localPosition = new Vector3(vegetableHolderPos.x, vegetablePos.y + 1f, currentTweezerPos.z); + + if (tweezerAngle == 180) + { + Destroy(gameObject); + } + } + } + private void LateUpdate() { if (PlayerInput.Pressed(true)) @@ -51,13 +87,13 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers hair.hairSprite.SetActive(false); hair.stubbleSprite.SetActive(true); - game.hairsLeft--; - game.eyeSize = Mathf.Clamp(game.eyeSize + 1, 0, 10); + hairsLeft--; + eyeSize = Mathf.Clamp(eyeSize + 1, 0, 10); - if (game.hairsLeft <= 0) + if (hairsLeft <= 0) vegetableAnim.Play("HopFinal", 0, 0); else - vegetableAnim.Play("Hop" + game.eyeSize.ToString(), 0, 0); + vegetableAnim.Play("Hop" + eyeSize.ToString(), 0, 0); anim.Play("Tweezers_Pluck_Success", 0, 0); } @@ -91,13 +127,13 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers // Making transparent instead of disabling because animators are silly. hair.loop.GetComponent().color = Color.clear; - game.hairsLeft--; - game.eyeSize = Mathf.Clamp(game.eyeSize + 1, 0, 10); + hairsLeft--; + eyeSize = Mathf.Clamp(eyeSize + 1, 0, 10); - if (game.hairsLeft <= 0) + if (hairsLeft <= 0) vegetableAnim.Play("HopFinal", 0, 0); else - vegetableAnim.Play("Hop" + game.eyeSize.ToString(), 0, 0); + vegetableAnim.Play("Hop" + eyeSize.ToString(), 0, 0); anim.Play("Tweezers_Pluck_Success", 0, 0); } diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index d7ebccd3..89bc077d 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -17,35 +17,18 @@ namespace HeavenStudio.Games.Loaders { new GameAction("intervalStart", "Start Interval") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.StartInterval(e.beat, e.length); }, defaultLength = 8f, resizable = true, - preFunction = delegate { Rockers.PreMoveCamera(eventCaller.currentEntity.beat, eventCaller.currentEntity["moveCamera"]); }, + preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PreInterval(e.beat, e.length, e["auto"], e["moveCamera"], e["movePass"]); }, parameters = new List() { - new Param("moveCamera", true, "Move Camera", "Should the camera move?") + new Param("moveCamera", true, "Move Camera", "Should the camera move?"), + new Param("movePass", true, "Move Camera (Pass Turn)", "Should the camera move at the auto pass turn?"), + new Param("auto", true, "Auto Pass Turn") }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveInterval(e.beat, e.length); } }, new GameAction("riff", "Riff") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Riff(e.beat, e.length, new int[6] - { - e["1JJ"], - e["2JJ"], - e["3JJ"], - e["4JJ"], - e["5JJ"], - e["6JJ"], - }, e["gcJJ"], new int[6] - { - e["1S"], - e["2S"], - e["3S"], - e["4S"], - e["5S"], - e["6S"], - }, e["gcS"], e["sampleJJ"], e["pitchSampleJJ"], e["sampleS"], e["pitchSampleS"], !e["respond"]); }, defaultLength = 1f, resizable = true, parameters = new List() @@ -70,19 +53,9 @@ namespace HeavenStudio.Games.Loaders new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"), new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?") }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveRiff(e.beat, e.length, new int[6] - { - e["1S"], - e["2S"], - e["3S"], - e["4S"], - e["5S"], - e["6S"], - }, e["gcS"], e["sampleS"], e["pitchSampleS"]); } }, new GameAction("bend", "Bend") { - function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Bend(e.beat, e.length, e["1JJ"], e["1S"], !e["respond"]); }, defaultLength = 1f, resizable = true, parameters = new List() @@ -91,7 +64,6 @@ namespace HeavenStudio.Games.Loaders new Param("1JJ", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (JJ)", "How many semitones up is the current riff gonna be pitchbended?"), new Param("1S", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (Soshi)", "How many semitones up is the current riff gonna be pitchbended?"), }, - inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveBend(e.beat, e.length, e["1S"]); } }, new GameAction("prepare", "Prepare") { @@ -320,9 +292,6 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { using Scripts_Rockers; - using Starpelly; - using System; - using UnityEngine.UIElements; public class Rockers : Minigame { @@ -402,24 +371,30 @@ namespace HeavenStudio.Games private double cameraMoveBeat = -1; private double endBeat = double.MaxValue; private static List queuedCameraEvents = new(); - private static List queuedPreInterval = new(); private List riffEvents = new List(); - private static List riffUsedBeats = new(); - private List bendEvents = new List(); - private static List bendUsedBeats = new(); - private List prepareBeatsJJ = new(); + private struct QueuedInterval + { + public double beat; + public float length; + public bool moveCamera; + public bool moveCameraPass; + public bool autoPassTurn; + } + + private static List queuedIntervals = new(); + private void Awake() { instance = this; if (crHandlerInstance == null) { - crHandlerInstance = new CallAndResponseHandler(8); + crHandlerInstance = new CallAndResponseHandler(); } var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" }); foreach (var tempEvent in tempEvents) @@ -480,6 +455,21 @@ namespace HeavenStudio.Games } } + private static List GrabAllInputsBetween(double beat, double endBeat) + { + List hairEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff", "bend" }); + List tempEvents = new(); + + foreach (var entity in hairEvents) + { + if (entity.beat >= beat && entity.beat < endBeat) + { + tempEvents.Add(entity); + } + } + return tempEvents; + } + private List GrabAllTogetherEvents(double beat) { var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" }); @@ -546,22 +536,32 @@ namespace HeavenStudio.Games } } + public override void OnPlay(double beat) + { + crHandlerInstance = null; + } + private void OnDestroy() { - if (!Conductor.instance.isPlaying) - { - crHandlerInstance = null; - if (riffUsedBeats.Count > 0) riffUsedBeats.Clear(); - if (bendUsedBeats.Count > 0) bendUsedBeats.Clear(); - } if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear(); - if (queuedPreInterval.Count > 0) queuedPreInterval.Clear(); foreach (var evt in scheduledInputs) { evt.Disable(); } } + public override void OnGameSwitch(double beat) + { + if (queuedIntervals.Count > 0) + { + foreach (var interval in queuedIntervals) + { + StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn, interval.moveCameraPass); + } + queuedIntervals.Clear(); + } + } + private void Update() { var cond = Conductor.instance; @@ -593,20 +593,12 @@ namespace HeavenStudio.Games } queuedCameraEvents.Clear(); } - if (queuedPreInterval.Count > 0) - { - foreach (var interval in queuedPreInterval) - { - PreInterval(interval); - } - queuedPreInterval.Clear(); - } if (passedTurns.Count > 0) { foreach (var turn in passedTurns) { - PassTurn(turn.beat, turn.moveCamera); + StandalonePassTurn(turn.beat, turn.moveCamera); } passedTurns.Clear(); } @@ -621,12 +613,6 @@ namespace HeavenStudio.Games GameCamera.additionalPosition = new Vector3(newX, 0, 0); } } - if (!Conductor.instance.isPlaying) - { - crHandlerInstance = null; - if (riffUsedBeats.Count > 0) riffUsedBeats.Clear(); - if (bendUsedBeats.Count > 0) bendUsedBeats.Clear(); - } } public void DefaultLastOne(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera) @@ -827,15 +813,22 @@ namespace HeavenStudio.Games BeatAction.New(instance.gameObject, actions); } - public static void PreMoveCamera(double beat, bool moveCamera) + public static void PreInterval(double beat, float length, bool autoPassTurn, bool moveCamera, bool movePass) { if (GameManager.instance.currentGame == "rockers") { if (moveCamera) instance.MoveCamera(beat - 1); - instance.PreInterval(beat - 1); + instance.StartInterval(beat, length, beat, autoPassTurn, movePass); } if (moveCamera) queuedCameraEvents.Add(beat - 1); - queuedPreInterval.Add(beat - 1); + queuedIntervals.Add(new QueuedInterval() + { + beat = beat, + length = length, + autoPassTurn = autoPassTurn, + moveCamera = moveCamera, + moveCameraPass = movePass + }); } private void MoveCamera(double beat) @@ -846,91 +839,104 @@ namespace HeavenStudio.Games } - private void PreInterval(double beat) + public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn, bool moveCamera) { + CallAndResponseHandler newHandler = new(); + crHandlerInstance = newHandler; + crHandlerInstance.StartInterval(beat, length); + List relevantInputs = GrabAllInputsBetween(beat, beat + length); + List riffUsedBeats = new List(); + List bendUsedBeats = new(); + foreach (var input in relevantInputs) + { + if (input.datamodel == "rockers/riff") + { + RiqEntity foundEvent = riffEvents.Find(x => x.beat == input.beat); + if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue; + riffUsedBeats.Add(input.beat); + if (input["respond"]) + { + crHandlerInstance.AddEvent(input.beat, input.length, "riff", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", input["gcS"]), + new CallAndResponseHandler.CallAndResponseEventParam("1", input["1S"]), + new CallAndResponseHandler.CallAndResponseEventParam("2", input["2S"]), + new CallAndResponseHandler.CallAndResponseEventParam("3", input["3S"]), + new CallAndResponseHandler.CallAndResponseEventParam("4", input["4S"]), + new CallAndResponseHandler.CallAndResponseEventParam("5", input["5S"]), + new CallAndResponseHandler.CallAndResponseEventParam("6", input["6S"]), + new CallAndResponseHandler.CallAndResponseEventParam("sample", input["sampleS"]), + new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", input["pitchSampleS"]) + }); + } + if (input.beat >= gameSwitchBeat) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(input.beat, delegate { Riff(input.beat, input.length, new int[] + { + input["1JJ"], + input["2JJ"], + input["3JJ"], + input["4JJ"], + input["5JJ"], + input["6JJ"], + }, input["gcJJ"], input["sampleJJ"], input["pitchSampleJJ"], !input["respond"]); + }) + }); + } + } + else + { + if (riffEvents.Count == 0) continue; + RiqEntity foundEvent = bendEvents.Find(x => x.beat == beat); + if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue; + RiqEntity riffEventToCheck = riffEvents.Find(x => beat >= x.beat && beat < x.beat + x.length); + if (riffEventToCheck == null) continue; + bendUsedBeats.Add(beat); + if (input["respond"]) + { + crHandlerInstance.AddEvent(input.beat, input.length, "bend", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("Pitch", input["1S"]), + }); + } + if (input.beat >= gameSwitchBeat) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(input.beat, delegate + { + Bend(input.beat, input.length, input["1JJ"]); + }) + }); + } + } + } BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat, delegate { + if (GameManager.instance.autoplay) Soshi.UnHold(); if (JJ.together || Soshi.together) { JJ.ReturnBack(); if (prepareBeatsJJ.Count > 0 && prepareBeatsJJ.Contains(beat)) JJ.Mute(false); Soshi.ReturnBack(); } - }) + }), }); + if (autoPassTurn) PassTurn(beat + length, moveCamera, newHandler); } - public static void InactiveInterval(double beat, float length) + public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int sampleJJ, int sampleTonesJJ, bool noRespond) { - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(8); - } - crHandlerInstance.StartInterval(beat, length); - } - - public void StartInterval(double beat, float length) - { - crHandlerInstance.StartInterval(beat, length); - if (GameManager.instance.autoplay) Soshi.UnHold(); - } - - public static void InactiveRiff(double beat, float length, int[] pitchesPlayer, bool gleeClubPlayer, int sampleSoshi, int sampleTonesSoshi) - { - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(8); - } - List foundRiffEvents = GrabAllRiffEvents(); - RiqEntity foundEvent = foundRiffEvents.Find(x => x.beat == beat); - if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains(foundEvent.beat))) && foundRiffEvents.Count > 1) return; - riffUsedBeats.Add(beat); - crHandlerInstance.AddEvent(beat, length, "riff", new List() - { - new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer), - new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]), - new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]), - new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]), - new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]), - new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]), - new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]), - new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi), - new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi) - }); - } - - public static void InactiveBend(double beat, float length, int pitchSoshi) - { - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(8); - } - var bendEventsToCheck = GrabAllBendEvents(); - var riffEventsToCheck = GrabAllRiffEvents(); - if (riffEventsToCheck.Count == 0) return; - RiqEntity foundEvent = bendEventsToCheck.Find(x => x.beat == beat); - if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEventsToCheck.Count > 1) return; - RiqEntity riffEventToCheck = riffEventsToCheck.Find(x => beat >= x.beat && beat < x.beat + x.length); - if (riffEventToCheck == null) return; - bendUsedBeats.Add(beat); - crHandlerInstance.AddEvent(beat, length, "bend", new List() - { - new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi), - }); - } - - public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int[] pitchesPlayer, bool gleeClubPlayer, int sampleJJ, int sampleTonesJJ, int sampleSoshi, int sampleTonesSoshi, bool noRespond) - { - RiqEntity foundEvent = riffEvents.Find(x => x.beat == beat); - if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) return; - riffUsedBeats.Add(beat); JJ.StrumStrings(gleeClubJJ, pitches, (PremadeSamples)sampleJJ, sampleTonesJJ, noRespond); BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + length, delegate { JJ.Mute(); }) }); + /* if (noRespond) return; crHandlerInstance.AddEvent(beat, length, "riff", new List() { @@ -944,26 +950,16 @@ namespace HeavenStudio.Games new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi), new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi) }); + */ } - public void Bend(double beat, float length, int pitchJJ, int pitchSoshi, bool noRespond) + public void Bend(double beat, float length, int pitchJJ) { - if (riffEvents.Count == 0) return; - RiqEntity foundEvent = bendEvents.Find(x => x.beat == beat); - if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) return; - RiqEntity riffEventToCheck = riffEvents.Find(x => beat >= x.beat && beat < x.beat + x.length); - if (riffEventToCheck == null) return; - bendUsedBeats.Add(beat); JJ.BendUp(pitchJJ); BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + length, delegate { JJ.BendDown(); }) }); - if (noRespond) return; - crHandlerInstance.AddEvent(beat, length, "bend", new List() - { - new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi), - }); } public void Mute(int whoMutes) @@ -994,7 +990,7 @@ namespace HeavenStudio.Games { if (GameManager.instance.currentGame == "rockers") { - instance.PassTurn(beat, moveCamera); + instance.StandalonePassTurn(beat, moveCamera); } else { @@ -1006,15 +1002,29 @@ namespace HeavenStudio.Games } } - private void PassTurn(double beat, bool moveCamera) + private void StandalonePassTurn(double beat, bool moveCamera) + { + if (crHandlerInstance != null) PassTurn(beat, moveCamera, crHandlerInstance); + } + + private void PassTurn(double beat, bool moveCamera, CallAndResponseHandler handler) { if (crHandlerInstance.queuedEvents.Count > 0) { BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat -1, delegate + new BeatAction.Action(beat - 1, delegate { - List crEvents = crHandlerInstance.queuedEvents; + if (moveCamera) + { + lastTargetCameraX = GameCamera.additionalPosition.x; + targetCameraX = Soshi.transform.localPosition.x; + cameraMoveBeat = beat - 1; + } + }), + new BeatAction.Action(beat -0.25, delegate + { + List crEvents = handler.queuedEvents; foreach (var crEvent in crEvents) { @@ -1032,41 +1042,13 @@ namespace HeavenStudio.Games ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); } } - crHandlerInstance.queuedEvents.Clear(); + handler.queuedEvents.Clear(); }), new BeatAction.Action(beat, delegate { JJ.UnHold(); - if (crHandlerInstance.queuedEvents.Count > 0) - { - List crEvents = crHandlerInstance.queuedEvents; - - foreach (var crEvent in crEvents) - { - if (crEvent.tag == "riff") - { - RockersInput riffComp = Instantiate(rockerInputRef, transform); - riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat, - (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); - ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); - } - else if (crEvent.tag == "bend") - { - RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); - bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat); - ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); - } - } - crHandlerInstance.queuedEvents.Clear(); - } }) }); - if (moveCamera) - { - lastTargetCameraX = GameCamera.additionalPosition.x; - targetCameraX = Soshi.transform.localPosition.x; - cameraMoveBeat = beat - 1; - } } } diff --git a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs index 4548c5f9..ed4dfde0 100644 --- a/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs @@ -31,7 +31,8 @@ namespace HeavenStudio.Games.Scripts_WorkingDough if (startBeat > double.MinValue) { Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat); - transform.position = pos; + if (startBeat <= beat) transform.position = pos; + else transform.position = new Vector3(-80, -80); if (beat >= startBeat + 2) Destroy(gameObject); } } diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index d42ff311..33450699 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -2,7 +2,6 @@ using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; -using NaughtyBezierCurves; namespace HeavenStudio.Games.Loaders { @@ -15,26 +14,23 @@ namespace HeavenStudio.Games.Loaders { new GameAction("beat intervals", "Start Interval") { - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length); }, + preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSetIntervalStart(e.beat, e.length, e["auto"]); }, defaultLength = 8f, resizable = true, - priority = 2, + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?") + } }, new GameAction("small ball", "Small Ball") { - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); }, defaultLength = 0.5f, priority = 1, - inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); }, - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); } }, new GameAction("big ball", "Big Ball") { - preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); }, defaultLength = 0.5f, priority = 1, - inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); }, - function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); }, parameters = new List() { new Param("hasGandw", false, "Has Mr. Game & Watch") @@ -103,8 +99,12 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("disableBG", "Toggle Background") { - function = delegate { WorkingDough.instance.DisableBG(); }, - defaultLength = 0.5f + function = delegate { WorkingDough.instance.DisableBG(eventCaller.currentEntity["ship"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("ship", false, "Spaceship Only", "Will only the spaceship be affected by this event?") + } } }, new List() {"rvl", "repeat"}, @@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Jukebox; using Scripts_WorkingDough; public class WorkingDough : Minigame @@ -154,6 +155,7 @@ namespace HeavenStudio.Games [SerializeField] Animator gandwAnim; [SerializeField] private GameObject[] bgObjects; + [SerializeField] private GameObject shipObject; private bool bgDisabled; [Header("Variables")] @@ -165,14 +167,7 @@ namespace HeavenStudio.Games double gandMovingStartBeat; public bool bigMode; public bool bigModePlayer; - static List queuedBalls = new List(); static List passedTurns = new List(); - struct QueuedBall - { - public double beat; - public bool isBig; - public bool hasGandw; - } public bool spaceshipRisen = false; public bool spaceshipRising = false; bool liftingDoughDudes; @@ -215,10 +210,6 @@ namespace HeavenStudio.Games void Awake() { - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(8); - } instance = this; } @@ -228,73 +219,83 @@ namespace HeavenStudio.Games doughDudesHolderAnim.Play("OnGround", 0, 0); } - public void DisableBG() + private bool shipOnly; + + public void DisableBG(bool ship) { + shipOnly = ship; bgDisabled = !bgDisabled; foreach (var bgObject in bgObjects) { - bgObject.SetActive(!bgDisabled); + bgObject.SetActive(!bgDisabled || shipOnly); } + shipObject.SetActive(!bgDisabled && !shipOnly); } - public void SetIntervalStart(double beat, float interval) + private static List GetAllBallsInBetweenBeat(double beat, double endBeat) { - if (!crHandlerInstance.IntervalIsActive()) - { - bigMode = false; - BeatAction.New(ballTransporterLeftNPC, new List() - { - new BeatAction.Action(beat - 1, delegate - { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) - { - instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); - if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); - } - }), - //Open player transporters - /* - new BeatAction.Action(beat + interval - 1f, delegate { - ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); - }), - new BeatAction.Action(beat + interval - 1f, delegate { - ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); - }),*/ + List ballEvents = EventCaller.GetAllInGameManagerList("workingDough", new string[] { "small ball", "big ball" }); + List tempEvents = new(); - //Close npc transporters - new BeatAction.Action(beat + interval, delegate { - if (bigMode) - { - NPCBallTransporters.GetComponent().Play("NPCExitBigMode", 0, 0); - bigMode = false; - } - }), - /* - new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), - new BeatAction.Action(beat + interval + 1, delegate { if (!intervalStarted) ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); }), - new BeatAction.Action(beat + interval + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), - //Close player transporters - new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), - new BeatAction.Action(beat + interval * 2 + 1, delegate { ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightClose", 0, 0); }), - new BeatAction.Action(beat + interval * 2 + 1, delegate { - if (bigModePlayer) - { - PlayerBallTransporters.GetComponent().Play("PlayerExitBigMode", 0, 0); - bigModePlayer = false; - } - }), - */ - }); + foreach (var entity in ballEvents) + { + if (entity.beat >= beat && entity.beat < endBeat) + { + tempEvents.Add(entity); + } } + return tempEvents; + } + + public void SetIntervalStart(double beat, double gameSwitchBeat, float interval = 8f, bool autoPassTurn = true) + { + CallAndResponseHandler newHandler = new(); + crHandlerInstance = newHandler; crHandlerInstance.StartInterval(beat, interval); + List relevantBalls = GetAllBallsInBetweenBeat(beat, beat + interval); + bool hasBigBall = false; + foreach (var ball in relevantBalls) + { + bool isBig = ball.datamodel == "workingDough/big ball"; + if (ball.beat >= gameSwitchBeat) + { + SpawnBall(ball.beat - 1, isBig, isBig && ball["hasGandw"]); + OnSpawnBall(ball.beat, isBig, isBig && ball["hasGandw"]); + } + else + { + OnSpawnBallInactive(ball.beat, isBig, isBig && ball["hasGandw"]); + } + if (isBig) hasBigBall = true; + } + if (autoPassTurn) + { + PassTurn(beat + interval, interval, newHandler); + } + BeatAction.New(ballTransporterLeftNPC, new List() + { + new BeatAction.Action(beat - 1, delegate + { + bigMode = hasBigBall; + if (bigMode) + { + NPCBallTransporters.GetComponent().Play("NPCGoBigMode", 0, 0); + } + if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened")) + { + instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); + if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); + } + }), + }); } public static void PrePassTurn(double beat) { if (GameManager.instance.currentGame == "workingDough") { - instance.PassTurn(beat); + instance.PassTurnStandalone(beat); } else { @@ -302,45 +303,61 @@ namespace HeavenStudio.Games } } - private void PassTurn(double beat) + private void PassTurnStandalone(double beat) { - if (crHandlerInstance.queuedEvents.Count > 0) + if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance.intervalLength, crHandlerInstance); + } + + private void PassTurn(double beat, double length, CallAndResponseHandler crHandler) + { + BeatAction.New(instance.gameObject, new List() { - ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); - ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - foreach (var ball in crHandlerInstance.queuedEvents) + new BeatAction.Action(beat - 1, delegate { - SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]); - } - crHandlerInstance.queuedEvents.Clear(); - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat, delegate + ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightOpen", 0, 0); + ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftOpen", 0, 0); + if (crHandler.queuedEvents.Count > 0) { - if (crHandlerInstance.queuedEvents.Count > 0) + bool hasBig = false; + foreach (var ball in crHandler.queuedEvents) { - foreach (var ball in crHandlerInstance.queuedEvents) - { - SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]); - } - crHandlerInstance.queuedEvents.Clear(); + SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]); + if (ball.tag == "big") hasBig = true; } - }), - new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), - new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); }), - new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }), - //Close player transporters - new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftClose", 0, 0); }), - new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightClose", 0, 0); }), - new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { + crHandler.queuedEvents.Clear(); + bigModePlayer = hasBig; if (bigModePlayer) { - PlayerBallTransporters.GetComponent().Play("PlayerExitBigMode", 0, 0); - bigModePlayer = false; + PlayerBallTransporters.GetComponent().Play("PlayerGoBigMode", 0, 0); } - }), - }); - } + } + }), + new BeatAction.Action(beat + 1, delegate + { + if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); + if (crHandlerInstance == null || !crHandlerInstance.IntervalIsActive()) + { + ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); + ballTransporterRightNPC.GetComponent().Play("BallTransporterRightClose", 0, 0); + } + if (bigMode) + { + NPCBallTransporters.GetComponent().Play("NPCExitBigMode", 0, 0); + bigMode = false; + } + }), + //Close player transporters + new BeatAction.Action(beat + length + 1, delegate + { + ballTransporterLeftPlayer.GetComponent().Play("BallTransporterLeftClose", 0, 0); + ballTransporterRightPlayer.GetComponent().Play("BallTransporterRightClose", 0, 0); + if (bigModePlayer) + { + PlayerBallTransporters.GetComponent().Play("PlayerExitBigMode", 0, 0); + bigModePlayer = false; + } + }), + }); } public void SpawnBall(double beat, bool isBig, bool hasGandw) @@ -351,19 +368,10 @@ namespace HeavenStudio.Games var ballComponent = spawnedBall.GetComponent(); spawnedBall.SetActive(true); ballComponent.Init(beat, hasGandw); - - - if (isBig && !bigMode) - { - NPCBallTransporters.GetComponent().Play("NPCGoBigMode", 0, 0); - bigMode = true; - } - - - arrowSRLeftNPC.sprite = redArrowSprite; BeatAction.New(doughDudesNPC, new List() { //Jump and play sound + new BeatAction.Action(beat, delegate { arrowSRLeftNPC.sprite = redArrowSprite; }), new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftNPC.sprite = whiteArrowSprite; }), new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent().DoScaledAnimationAsync(isBig ? "BigDoughJump" :"SmallDoughJump", 0.5f); }), new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }), @@ -373,43 +381,11 @@ namespace HeavenStudio.Games }); } - public static void PreSpawnBall(double beat, bool isBig, bool hasGandw) - { - double spawnBeat = beat - 1f; - beat -= 1f; - if (GameManager.instance.currentGame == "workingDough") - { - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(spawnBeat, delegate - { - if (!instance.ballTransporterLeftNPC.GetComponent().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled) - { - instance.ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpen", 0, 0); - instance.ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpen", 0, 0); - if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0); - } - }), - new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }), - // new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }), - }); - } - else - { - queuedBalls.Add(new QueuedBall() - { - beat = beat + 1f, - isBig = isBig, - hasGandw = hasGandw - }); - } - } - public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw) { if (crHandlerInstance == null) { - crHandlerInstance = new CallAndResponseHandler(8); + crHandlerInstance = new CallAndResponseHandler(); } crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List() { @@ -423,17 +399,8 @@ namespace HeavenStudio.Games { new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw) }); - SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther"); - SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther"); - } - - public static void InactiveInterval(double beat, float interval) - { - if (crHandlerInstance == null) - { - crHandlerInstance = new CallAndResponseHandler(8); - } - crHandlerInstance.StartInterval(beat, interval); + SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther", beat); + SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther", beat); } public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw) @@ -445,12 +412,6 @@ namespace HeavenStudio.Games spawnedBall.SetActive(true); ballComponent.Init(beat, isBig, hasGandw); - if (isBig && !bigModePlayer) - { - PlayerBallTransporters.GetComponent().Play("PlayerGoBigMode", 0, 0); - bigModePlayer = true; - } - BeatAction.New(doughDudesPlayer, new List() { new BeatAction.Action(beat, delegate { arrowSRLeftPlayer.sprite = redArrowSprite; }), @@ -458,17 +419,30 @@ namespace HeavenStudio.Games }); } - public static void PreSetIntervalStart(double beat, float interval) + private struct QueuedInterval + { + public double beat; + public float interval; + public bool auto; + } + private static List queuedIntervals = new(); + + public static void PreSetIntervalStart(double beat, float interval, bool auto) { if (GameManager.instance.currentGame == "workingDough") { // instance.ballTriggerSetInterval = false; // beatInterval = interval; - instance.SetIntervalStart(beat, interval); + instance.SetIntervalStart(beat, beat, interval, auto); } else { - InactiveInterval(beat, interval); + queuedIntervals.Add(new QueuedInterval + { + beat = beat, + interval = interval, + auto = auto + }); } } @@ -478,7 +452,6 @@ namespace HeavenStudio.Games { crHandlerInstance = null; } - if (queuedBalls.Count > 0) queuedBalls.Clear(); foreach (var evt in scheduledInputs) { evt.Disable(); @@ -487,38 +460,26 @@ namespace HeavenStudio.Games public override void OnGameSwitch(double beat) { - if (queuedBalls.Count > 0) + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) { - foreach (var ball in queuedBalls) + if (queuedIntervals.Count > 0) { - if (ball.isBig) NPCBallTransporters.GetComponent().Play("BigMode", 0, 0); - if (!crHandlerInstance.IntervalIsActive()) + foreach (var interval in queuedIntervals) { - ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftOpened", 0, 0); - ballTransporterRightNPC.GetComponent().Play("BallTransporterRightOpened", 0, 0); - if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0); + SetIntervalStart(interval.beat, beat, interval.interval, interval.auto); } - if (ball.beat > beat - 1) - { - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(ball.beat - 1, delegate { SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw); }) - }); - } - + queuedIntervals.Clear(); } - queuedBalls.Clear(); } } + public override void OnPlay(double beat) + { + crHandlerInstance = null; + } + void Update() { - Conductor cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) - { - if (queuedBalls.Count > 0) queuedBalls.Clear(); - } - if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength); if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength); if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength); @@ -526,7 +487,7 @@ namespace HeavenStudio.Games { foreach (var passTurn in passedTurns) { - PassTurn(passTurn); + PassTurnStandalone(passTurn); } passedTurns.Clear(); }