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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Starpelly
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{
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public static class Utils
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{
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static Texture2D _whiteTexture;
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public static Texture2D WhiteTexture
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{
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get
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{
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if (_whiteTexture == null)
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{
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_whiteTexture = new Texture2D(1, 1);
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_whiteTexture.SetPixel(0, 0, Color.white);
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_whiteTexture.Apply();
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}
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return _whiteTexture;
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}
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}
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public static void DrawScreenRect(Rect rect, Color color)
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{
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GUI.color = color;
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GUI.DrawTexture(rect, WhiteTexture);
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GUI.color = Color.white;
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}
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public static void DrawScreenRectBorder(Rect rect, float thickness, Color color)
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{
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// Top
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Utils.DrawScreenRect(new Rect(rect.xMin, rect.yMin, rect.width, thickness), color);
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// Left
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Utils.DrawScreenRect(new Rect(rect.xMin, rect.yMin, thickness, rect.height), color);
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// Right
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Utils.DrawScreenRect(new Rect(rect.xMax - thickness, rect.yMin, thickness, rect.height), color);
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// Bottom
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Utils.DrawScreenRect(new Rect(rect.xMin, rect.yMax - thickness, rect.width, thickness), color);
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}
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public static Rect GetScreenRect(Vector3 screenPosition1, Vector3 screenPosition2)
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{
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// Move origin from bottom left to top left
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screenPosition1.y = Screen.height - screenPosition1.y;
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screenPosition2.y = Screen.height - screenPosition2.y;
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// Calculate corners
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var topLeft = Vector3.Min(screenPosition1, screenPosition2);
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var bottomRight = Vector3.Max(screenPosition1, screenPosition2);
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// Create Rect
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return Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y);
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}
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}
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}
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