mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 14:15:07 +00:00
77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
|
|
||
|
//----------------------------------------------------------------------------------------------------------
|
||
|
// X-PostProcessing Library
|
||
|
// https://github.com/QianMo/X-PostProcessing-Library
|
||
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
||
|
// Licensed under the MIT License
|
||
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
||
|
// http://opensource.org/licenses/MIT
|
||
|
//----------------------------------------------------------------------------------------------------------
|
||
|
|
||
|
using System;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Rendering;
|
||
|
using UnityEngine.Rendering.PostProcessing;
|
||
|
|
||
|
|
||
|
namespace XPostProcessing
|
||
|
{
|
||
|
|
||
|
[Serializable]
|
||
|
[PostProcess(typeof(EdgeDetectionRobertsNeonRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/EdgeDetection/EdgeDetectionRobertsNeon")]
|
||
|
public class EdgeDetectionRobertsNeon : PostProcessEffectSettings
|
||
|
{
|
||
|
|
||
|
[Range(0.05f, 5.0f)]
|
||
|
public FloatParameter EdgeWidth = new FloatParameter { value = 1f };
|
||
|
|
||
|
[Range(0.0f, 1.0f)]
|
||
|
public FloatParameter BackgroundFade = new FloatParameter { value = 1f };
|
||
|
|
||
|
[Range(0.2f, 2.0f)]
|
||
|
public FloatParameter Brigtness = new FloatParameter { value = 1f };
|
||
|
|
||
|
[ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)]
|
||
|
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f, 1) };
|
||
|
}
|
||
|
|
||
|
public sealed class EdgeDetectionRobertsNeonRenderer : PostProcessEffectRenderer<EdgeDetectionRobertsNeon>
|
||
|
{
|
||
|
|
||
|
private const string PROFILER_TAG = "X-EdgeDetectionRobertsNeon";
|
||
|
private Shader shader;
|
||
|
|
||
|
|
||
|
public override void Init()
|
||
|
{
|
||
|
shader = Shader.Find("Hidden/X-PostProcessing/EdgeDetectionRobertsNeon");
|
||
|
}
|
||
|
|
||
|
public override void Release()
|
||
|
{
|
||
|
base.Release();
|
||
|
}
|
||
|
|
||
|
static class ShaderIDs
|
||
|
{
|
||
|
internal static readonly int Params = Shader.PropertyToID("_Params");
|
||
|
internal static readonly int BackgroundColor = Shader.PropertyToID("_BackgroundColor");
|
||
|
}
|
||
|
|
||
|
public override void Render(PostProcessRenderContext context)
|
||
|
{
|
||
|
|
||
|
CommandBuffer cmd = context.command;
|
||
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
||
|
cmd.BeginSample(PROFILER_TAG);
|
||
|
|
||
|
sheet.properties.SetVector(ShaderIDs.Params, new Vector3(settings.EdgeWidth, settings.Brigtness, settings.BackgroundFade));
|
||
|
sheet.properties.SetColor(ShaderIDs.BackgroundColor, settings.BackgroundColor);
|
||
|
|
||
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, 0);
|
||
|
cmd.EndSample(PROFILER_TAG);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|