mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
324 lines
12 KiB
C#
324 lines
12 KiB
C#
|
/// Credit BinaryX
|
||
|
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/page-2#post-1945602
|
||
|
/// Updated by SimonDarksideJ - removed dependency on a custom ScrollRect script. Now implements drag interfaces and standard Scroll Rect.
|
||
|
|
||
|
using System;
|
||
|
using UnityEngine.EventSystems;
|
||
|
|
||
|
namespace UnityEngine.UI.Extensions
|
||
|
{
|
||
|
|
||
|
[RequireComponent(typeof(ScrollRect))]
|
||
|
[AddComponentMenu("Layout/Extensions/Horizontal Scroll Snap")]
|
||
|
public class HorizontalScrollSnap : ScrollSnapBase
|
||
|
{
|
||
|
private bool updated = true;
|
||
|
|
||
|
void Start()
|
||
|
{
|
||
|
_isVertical = false;
|
||
|
_childAnchorPoint = new Vector2(0, 0.5f);
|
||
|
_currentPage = StartingScreen;
|
||
|
panelDimensions = gameObject.GetComponent<RectTransform>().rect;
|
||
|
UpdateLayout();
|
||
|
}
|
||
|
|
||
|
void Update()
|
||
|
{
|
||
|
updated = false;
|
||
|
|
||
|
if (!_lerp && (_scroll_rect.velocity == Vector2.zero && _scroll_rect.inertia))
|
||
|
{
|
||
|
if (!_settled && !_pointerDown)
|
||
|
{
|
||
|
if (!IsRectSettledOnaPage(_screensContainer.anchoredPosition))
|
||
|
{
|
||
|
ScrollToClosestElement();
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
else if (_lerp)
|
||
|
{
|
||
|
_screensContainer.anchoredPosition = Vector3.Lerp(_screensContainer.anchoredPosition, _lerp_target, transitionSpeed * (UseTimeScale ? Time.deltaTime : Time.unscaledDeltaTime));
|
||
|
if (Vector3.Distance(_screensContainer.anchoredPosition, _lerp_target) < 0.2f)
|
||
|
{
|
||
|
_screensContainer.anchoredPosition = _lerp_target;
|
||
|
_lerp = false;
|
||
|
EndScreenChange();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (UseHardSwipe) return;
|
||
|
|
||
|
CurrentPage = GetPageforPosition(_screensContainer.anchoredPosition);
|
||
|
|
||
|
//If the container is moving check if it needs to settle on a page
|
||
|
if (!_pointerDown)
|
||
|
{
|
||
|
if (_scroll_rect.velocity.x > 0.01 || _scroll_rect.velocity.x < -0.01)
|
||
|
{
|
||
|
//if the pointer is released and is moving slower than the threshold, then just land on a page
|
||
|
if (IsRectMovingSlowerThanThreshold(0))
|
||
|
{
|
||
|
ScrollToClosestElement();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool IsRectMovingSlowerThanThreshold(float startingSpeed)
|
||
|
{
|
||
|
return (_scroll_rect.velocity.x > startingSpeed && _scroll_rect.velocity.x < SwipeVelocityThreshold) ||
|
||
|
(_scroll_rect.velocity.x < startingSpeed && _scroll_rect.velocity.x > -SwipeVelocityThreshold);
|
||
|
}
|
||
|
|
||
|
public void DistributePages()
|
||
|
{
|
||
|
_screens = _screensContainer.childCount;
|
||
|
_scroll_rect.horizontalNormalizedPosition = 0;
|
||
|
|
||
|
float _offset = 0;
|
||
|
float _dimension = 0;
|
||
|
Rect panelDimensions = gameObject.GetComponent<RectTransform>().rect;
|
||
|
float currentXPosition = 0;
|
||
|
var pageStepValue = _childSize = (int)panelDimensions.width * ((PageStep == 0) ? 3 : PageStep);
|
||
|
|
||
|
for (int i = 0; i < _screensContainer.transform.childCount; i++)
|
||
|
{
|
||
|
RectTransform child = _screensContainer.transform.GetChild(i).gameObject.GetComponent<RectTransform>();
|
||
|
currentXPosition = _offset + i * pageStepValue;
|
||
|
child.sizeDelta = new Vector2(panelDimensions.width, panelDimensions.height);
|
||
|
child.anchoredPosition = new Vector2(currentXPosition, 0f);
|
||
|
child.anchorMin = child.anchorMax = child.pivot = _childAnchorPoint;
|
||
|
}
|
||
|
|
||
|
_dimension = currentXPosition + _offset * -1;
|
||
|
|
||
|
_screensContainer.GetComponent<RectTransform>().offsetMax = new Vector2(_dimension, 0f);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Add a new child to this Scroll Snap and recalculate it's children
|
||
|
/// </summary>
|
||
|
/// <param name="GO">GameObject to add to the ScrollSnap</param>
|
||
|
public void AddChild(GameObject GO)
|
||
|
{
|
||
|
AddChild(GO, false);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Add a new child to this Scroll Snap and recalculate it's children
|
||
|
/// </summary>
|
||
|
/// <param name="GO">GameObject to add to the ScrollSnap</param>
|
||
|
/// <param name="WorldPositionStays">Should the world position be updated to it's parent transform?</param>
|
||
|
public void AddChild(GameObject GO, bool WorldPositionStays)
|
||
|
{
|
||
|
_scroll_rect.horizontalNormalizedPosition = 0;
|
||
|
GO.transform.SetParent(_screensContainer, WorldPositionStays);
|
||
|
InitialiseChildObjectsFromScene();
|
||
|
DistributePages();
|
||
|
if (MaskArea)
|
||
|
UpdateVisible();
|
||
|
|
||
|
SetScrollContainerPosition();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Remove a new child to this Scroll Snap and recalculate it's children
|
||
|
/// *Note, this is an index address (0-x)
|
||
|
/// </summary>
|
||
|
/// <param name="index">Index element of child to remove</param>
|
||
|
/// <param name="ChildRemoved">Resulting removed GO</param>
|
||
|
public void RemoveChild(int index, out GameObject ChildRemoved)
|
||
|
{
|
||
|
RemoveChild(index, false, out ChildRemoved);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Remove a new child to this Scroll Snap and recalculate it's children
|
||
|
/// *Note, this is an index address (0-x)
|
||
|
/// </summary>
|
||
|
/// <param name="index">Index element of child to remove</param>
|
||
|
/// <param name="WorldPositionStays">If true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before</param>
|
||
|
/// <param name="ChildRemoved">Resulting removed GO</param>
|
||
|
public void RemoveChild(int index, bool WorldPositionStays, out GameObject ChildRemoved)
|
||
|
{
|
||
|
ChildRemoved = null;
|
||
|
if (index < 0 || index > _screensContainer.childCount)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
_scroll_rect.horizontalNormalizedPosition = 0;
|
||
|
|
||
|
Transform child = _screensContainer.transform.GetChild(index);
|
||
|
child.SetParent(null, WorldPositionStays);
|
||
|
ChildRemoved = child.gameObject;
|
||
|
InitialiseChildObjectsFromScene();
|
||
|
DistributePages();
|
||
|
if (MaskArea)
|
||
|
UpdateVisible();
|
||
|
|
||
|
if (_currentPage > _screens - 1)
|
||
|
{
|
||
|
CurrentPage = _screens - 1;
|
||
|
}
|
||
|
|
||
|
SetScrollContainerPosition();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Remove all children from this ScrollSnap
|
||
|
/// </summary>
|
||
|
/// <param name="ChildrenRemoved">Array of child GO's removed</param>
|
||
|
public void RemoveAllChildren(out GameObject[] ChildrenRemoved)
|
||
|
{
|
||
|
RemoveAllChildren(false, out ChildrenRemoved);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Remove all children from this ScrollSnap
|
||
|
/// </summary>
|
||
|
/// <param name="WorldPositionStays">If true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before</param>
|
||
|
/// <param name="ChildrenRemoved">Array of child GO's removed</param>
|
||
|
public void RemoveAllChildren(bool WorldPositionStays, out GameObject[] ChildrenRemoved)
|
||
|
{
|
||
|
var _screenCount = _screensContainer.childCount;
|
||
|
ChildrenRemoved = new GameObject[_screenCount];
|
||
|
|
||
|
for (int i = _screenCount - 1; i >= 0; i--)
|
||
|
{
|
||
|
ChildrenRemoved[i] = _screensContainer.GetChild(i).gameObject;
|
||
|
ChildrenRemoved[i].transform.SetParent(null, WorldPositionStays);
|
||
|
}
|
||
|
|
||
|
_scroll_rect.horizontalNormalizedPosition = 0;
|
||
|
CurrentPage = 0;
|
||
|
InitialiseChildObjectsFromScene();
|
||
|
DistributePages();
|
||
|
if (MaskArea)
|
||
|
UpdateVisible();
|
||
|
}
|
||
|
|
||
|
private void SetScrollContainerPosition()
|
||
|
{
|
||
|
_scrollStartPosition = _screensContainer.anchoredPosition.x;
|
||
|
_scroll_rect.horizontalNormalizedPosition = (float)(_currentPage) / (_screens - 1);
|
||
|
OnCurrentScreenChange(_currentPage);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// used for changing / updating between screen resolutions
|
||
|
/// </summary>
|
||
|
public void UpdateLayout()
|
||
|
{
|
||
|
_lerp = false;
|
||
|
DistributePages();
|
||
|
if (MaskArea)
|
||
|
UpdateVisible();
|
||
|
SetScrollContainerPosition();
|
||
|
OnCurrentScreenChange(_currentPage);
|
||
|
}
|
||
|
|
||
|
private void OnRectTransformDimensionsChange()
|
||
|
{
|
||
|
if (_childAnchorPoint != Vector2.zero)
|
||
|
{
|
||
|
UpdateLayout();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
InitialiseChildObjectsFromScene();
|
||
|
DistributePages();
|
||
|
if (MaskArea)
|
||
|
UpdateVisible();
|
||
|
|
||
|
if (JumpOnEnable || !RestartOnEnable)
|
||
|
SetScrollContainerPosition();
|
||
|
if (RestartOnEnable)
|
||
|
GoToScreen(StartingScreen);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Release screen to swipe
|
||
|
/// </summary>
|
||
|
/// <param name="eventData"></param>
|
||
|
public override void OnEndDrag(PointerEventData eventData)
|
||
|
{
|
||
|
if (updated)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// to prevent double dragging, only act on EndDrag once per frame
|
||
|
updated = true;
|
||
|
|
||
|
_pointerDown = false;
|
||
|
|
||
|
if (_scroll_rect.horizontal)
|
||
|
{
|
||
|
if (UseSwipeDeltaThreshold && Math.Abs(eventData.delta.x) < SwipeDeltaThreshold)
|
||
|
{
|
||
|
ScrollToClosestElement();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var distance = Vector3.Distance(_startPosition, _screensContainer.anchoredPosition);
|
||
|
|
||
|
if (UseHardSwipe)
|
||
|
{
|
||
|
_scroll_rect.velocity = Vector3.zero;
|
||
|
|
||
|
if (distance > FastSwipeThreshold)
|
||
|
{
|
||
|
if (_startPosition.x - _screensContainer.anchoredPosition.x > 0)
|
||
|
{
|
||
|
NextScreen();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PreviousScreen();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ScrollToClosestElement();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (UseFastSwipe && distance < panelDimensions.width && distance >= FastSwipeThreshold)
|
||
|
{
|
||
|
_scroll_rect.velocity = Vector3.zero;
|
||
|
if (_startPosition.x - _screensContainer.anchoredPosition.x > 0)
|
||
|
{
|
||
|
if (_startPosition.x - _screensContainer.anchoredPosition.x > _childSize / 3)
|
||
|
{
|
||
|
ScrollToClosestElement();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
NextScreen();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (_startPosition.x - _screensContainer.anchoredPosition.x < -_childSize / 3)
|
||
|
{
|
||
|
ScrollToClosestElement();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PreviousScreen();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|