2022-05-03 20:36:55 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio
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{
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public enum InputType : int {
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2022-05-04 16:42:06 +00:00
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//General
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//-------
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//Down
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2022-05-03 20:36:55 +00:00
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STANDARD_DOWN = 0,
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STANDARD_ALT_DOWN = 1,
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DIRECTION_DOWN = 2,
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2022-05-04 16:42:06 +00:00
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//Up
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2022-05-03 20:36:55 +00:00
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STANDARD_UP = 3,
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STANDARD_ALT_UP = 4,
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2022-05-04 16:42:06 +00:00
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DIRECTION_UP = 5,
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//Specific
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//--------
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//Down
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DIRECTION_DOWN_DOWN = 6,
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DIRECTION_UP_DOWN = 7,
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DIRECTION_LEFT_DOWN = 8,
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DIRECTION_RIGHT_DOWN = 9,
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//Up
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DIRECTION_DOWN_UP = 10,
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DIRECTION_UP_UP = 11,
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DIRECTION_LEFT_UP = 12,
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DIRECTION_RIGHT_UP = 13
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2022-05-03 20:36:55 +00:00
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}
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}
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