mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 14:15:07 +00:00
59 lines
2 KiB
C#
59 lines
2 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_LumBEARjack
|
||
|
{
|
||
|
public class LBJMissObject : SuperCurveObject
|
||
|
{
|
||
|
[Header("Properties")]
|
||
|
[SerializeField] private float _rot;
|
||
|
[SerializeField] private float _height;
|
||
|
[SerializeField] private float _beatDuration;
|
||
|
[SerializeField] private float _jumpDistanceX;
|
||
|
[SerializeField] private float _jumpDistanceY;
|
||
|
|
||
|
private Path _path;
|
||
|
private SpriteRenderer _objectSr;
|
||
|
private double _startBeat;
|
||
|
private bool _right;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
_path = new Path()
|
||
|
{
|
||
|
positions = new PathPos[2],
|
||
|
};
|
||
|
_path.positions[0].height = _height;
|
||
|
_path.positions[0].duration = _beatDuration;
|
||
|
}
|
||
|
|
||
|
public void Activate(Transform objectToMove, SpriteRenderer objectSr)
|
||
|
{
|
||
|
_startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||
|
_objectSr = objectSr;
|
||
|
transform.position = objectToMove.position;
|
||
|
objectToMove.SetParent(transform, true);
|
||
|
_right = objectToMove.localEulerAngles.z <= 180;
|
||
|
_path.positions[0].pos = transform.localPosition;
|
||
|
_path.positions[1].pos = transform.localPosition + new Vector3(_right ? _jumpDistanceX : -_jumpDistanceX, _jumpDistanceY);
|
||
|
Update();
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
float normalized = Mathf.Max(Conductor.instance.GetPositionFromBeat(_startBeat, _beatDuration, false), 0);
|
||
|
|
||
|
_objectSr.color = new Color(1, 1, 1, 1 - Mathf.Clamp01(normalized));
|
||
|
transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, _startBeat);
|
||
|
|
||
|
float newRot = Mathf.Lerp(0, _right ? _rot : -_rot, normalized);
|
||
|
transform.localEulerAngles = new Vector3(0, 0, newRot);
|
||
|
|
||
|
if (normalized > 1) Destroy(gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|