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40 lines
787 B
C#
40 lines
787 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DoubleDate
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{
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public class DoubleDateWeasels : MonoBehaviour
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{
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bool canBop = true;
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Animator anim;
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private DoubleDate game;
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void Awake()
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{
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game = DoubleDate.instance;
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anim = GetComponent<Animator>();
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}
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public void Bop()
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{
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if (canBop)
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{
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anim.DoScaledAnimationAsync("WeaselsBop", 1f);
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}
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}
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public void Happy()
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{
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anim.DoScaledAnimationAsync("WeaselsHappy", 1f);
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}
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public void ToggleBop()
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{
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canBop = !canBop;
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}
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}
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}
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