HeavenStudioPlus/Assets/X-PostProcessing/Effects/TiltShiftBlurV2/Editor/TiltShiftBlurV2Editor.cs

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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(TiltShiftBlurV2))]
public sealed class TiltShiftBlurV2Editor : PostProcessEffectEditor<TiltShiftBlurV2>
{
SerializedParameterOverride Iteration;
SerializedParameterOverride BlurRadius;
SerializedParameterOverride centerOffset;
SerializedParameterOverride AreaSize;
SerializedParameterOverride areaSmooth;
SerializedParameterOverride showPreview;
public override void OnEnable()
{
showPreview = FindParameterOverride(x => x.showPreview);
centerOffset = FindParameterOverride(x => x.centerOffset);
AreaSize = FindParameterOverride(x => x.AreaSize);
areaSmooth = FindParameterOverride(x => x.areaSmooth);
Iteration = FindParameterOverride(x => x.Iteration);
BlurRadius = FindParameterOverride(x => x.BlurRadius);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Blur Property");
PropertyField(BlurRadius);
PropertyField(Iteration);
EditorUtilities.DrawHeaderLabel("Area Property");
PropertyField(centerOffset);
PropertyField(AreaSize);
PropertyField(areaSmooth);
EditorUtilities.DrawHeaderLabel("Debug");
PropertyField(showPreview);
}
}
}