HeavenStudioPlus/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuBeatChange.anim

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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: {x: -0, y: -0, z: 240.00002}
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: {x: -0, y: -0, z: -0}
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: {x: -0, y: -0, z: -0}
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: {x: -0, y: -0, z: -0}
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: {x: -0, y: -0, z: -0}
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.3
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 9.999999
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.33333334
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0
outWeight: 0
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time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.46666667
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.51666665
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: 0
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
value: -0.009
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: -0.009
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 0.019999996
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 0.88000005
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: -0.67
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -19.92
outSlope: 4.6
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 4.6
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
outSlope: 0
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: -5
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0.9
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0.9
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.51666665
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.2
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
value: 0.9
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0.9
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0.9
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0.9
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.51666665
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0.002
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0.002
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: -0.6650001
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0.6650001
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
value: 0.89
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0.89
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0.89
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0.89
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 9.999999
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 101
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: 0
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
outSlope: 0
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: Infinity
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: 0.39500004
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 0.5399999
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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time: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -1.3499997
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: -0.21
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: -0.21
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: -0.90500027
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -2.6520004
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
outSlope: 6.630001
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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time: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 6.630001
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0.861
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.51666665
value: 0.861
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.51666665
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: -0.39499998
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0.468
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
outSlope: 1.17
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 1.17
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: -0.90500027
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -2.6520004
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
outSlope: 6.630001
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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time: 0.33333334
value: 0.861
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 6.630001
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0.861
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0.861
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
outSlope: 8.999999
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -2.9999998
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 2
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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time: 0.3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 1
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: 150
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 240.00002
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -600.00006
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 30
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.28333333
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.28333333
value: 180
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.3
value: 180
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 180
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: 180
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 180
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
outSlope: 150
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 240.00002
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
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tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -600.00006
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.51666665
value: 30
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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outWeight: 0.33333334
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: -0.0051
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
value: -0.0051
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -3.48
outSlope: -19.62
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -19.62
outSlope: 4.4700003
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Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: 4.4700003
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.36666667
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.46666667
value: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
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Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
inSlope: -0
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
outSlope: 0
Sumo brothers is FINISHED* (#867) * Pose Backgrounds The cool backgrounds that appear on a successful pose are now fully added. Also implemented the new upscales. * Stomp Camera Shake The way it is coded is not good at all, but the stomp shakes look *ok* when the game runs at triple digit tempos. * Better Stomp Shake & Alternate BGs Made the stomp shake look MUCH better, and added an option to poses to automatically alternate between background types. * Sumo Pose anims v4 Animated most of all the remaining pose animations, missing the miss animations + glasses being thrown. Also will want to add a version where the glasses aren't thrown. Pig? * Sumo Pose anims v4.5 Added the missing miss animations. Added the glasses actually being thrown. Fixed a bug with head layering w/ the Look at Camera event. Fixed some other bugs that aren't important. * New Icon i made it myself * Sumo Pose anims v4.9 You can now toggle if the blue sumo bro will throw his glasses on the finale pose. Also changed selecting the pose type from an integer slider to a dropdown menu. You can also now change which direction the sumo brothers begin stomping in. * Sumo Pose anims v5 D se dab * Finalizing stuff Changed ALL the animations (minus InuTweet) to use linear interpolation instead of the default setting since that's what megamix does afaik. Combined the two sumohead animators into one just to allow for more play animation shenanigans. Assigned all the sumo assets to a new ctrsumou asset bundle to get ready for packing it all up. Added new nerd bg because Mage just happened to make one * Bug Fixed + Tweaks + Finish Fixed a bug where the game would end up cueing inputs that extended into other games. It wouldn't do anything until you went back to Sumo Brothers where all those extra cues would run the frame the game loaded. Tweaked all the BG sliding in animations to be accurate to the original game. I started implementing asset bundles, but for some reason actually using them breaks the Blue Sumo Bro's animations for *some* reason. I forgot to include this in *one* of the previous change notes, but you can now change which direction the Bros start stomping in. * Kill reference images Removed ALL of the reference images from the files there were like 135 images
2024-04-16 01:45:56 +00:00
tangentMode: 69
Sumo brothers (#706) * Lockstep fansodnason * More Lockstep Implemented the new sprites (still needs work). Added new Icon. * More lockstep stuff i have no clue * Animation Tweaking I fiddled around with numbers weeeeeeeeeeeeeeee * Merge branch 'master' of https://github.com/RaffyTaffy14/HS * Background Has basic background * End Pose Start Adds the End Pose cue's tweeting sound (took so long but felt so cool) * Inu Sensei Start Inu Sensei added to scene. He can bop, crouch, or do neither * Temp Sumo Brothers Icon Made by Donfen * Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. * Crouch Block Rework Reworked crouch block to be a stretchable cue instead of a toggle (like KM prepare stance) * Bop Block Rework Bop block reworked to be a toggle. Also made a few minor tweaks to random things. * Added the Brothers The Sumo Brothers from Sumo Brothers are now in Sumo Brothers (minus the sumo) * Imported Upscaled Sumou_BG Higher resolution background and Inu Sensei sprites. * Imported REAL Upscaled Sumou_BG oops * Slap & Stomp Signals the domg buncus and tink tonks * Twiddling my Thumbs Random, Insignificant changes to random things in the code * idk random cleanup after I finally got HS to not be in shambles * more stuff dunno * Input for Pose this should not have taken this long * uh waste of 4gb atm, need 4gb atm, may need this not atm * Modernized Bops & WIP Stomps/Slaps Made the bop system to have automatic/stretchy settings like all new games. Also got a WIP implementation of stomping/slapping * quite honest i do not know let's just update HS * Prepare Slap Animation Prepare Slap animation has been animated and implemented * Sumo Prefab some stuff went down yesterday when updating the fork that involved the sumo prefab randomly downgrading to an older version, so I'm hoping that this commit will make sure that the current prefab wont just vanish into oblivion * Slapping Animation v1 Spent a few hours animating the front-hand slapping animation. Also added a "Look at Camera" event that makes the brotheren look at the camera while slapping. * Stomping Animations All stomp and stomp prepare animations are animated and coded into the game (except for the miss one) * Slapping Animation v2 finally animated the alternate slapping animation where those sumo brothers slap with their other hand * Slapping to Stomping Transition Added the slapping animation for when the Bros transition from slapping to stomping as well as all the accompanying code to get it to function. Also tweaked the two other slapping animations to fix the interpolation of those speed lines. * Inu Sensei Complete Added redone inu sensei spritesheet (thanks Mage!), animated all inu sensei animations, and coded all the inu sensei functionality. This is all really coming together now * Sumo Miss anims & more Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs. * Sumo Pose anims & more Added the first set of pose animations. Also added animations for transitioning from posing to something else. Stomps aint getting pretty this time. Fixed misc bugs. * Sumo Pose anims v2 Animated the whole 2nd set of sumo pose animations. Fixed some various bugs with poses. Added a random setting for the poses (although it doesn't work well with only 2 poses). Getting ready for the PR * Random Bug Fixes Fixed random pose option, fixed an animation that accidentally left loop on, and added monologue. Getting ready for pr in a few days. * New Icon & Bug Fixes Added a shiny new icon made by Seanski2, fixed a bug about poses in tap mode being a bit bugged and fixed the Slap-to-Stomp slap animation being able to be played too soon. --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-19 01:25:26 +00:00
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