mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio;
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using HeavenStudio.Editor;
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using HeavenStudio.Editor.Track;
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using TMPro;
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public class SectionDialog : Dialog
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{
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SectionTimelineObj sectionObj;
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[SerializeField] TMP_InputField sectionName;
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public void SwitchSectionDialog()
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{
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if(dialog.activeSelf) {
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sectionObj = null;
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dialog.SetActive(false);
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Editor.instance.inAuthorativeMenu = false;
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} else {
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Editor.instance.inAuthorativeMenu = true;
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ResetAllDialogs();
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dialog.SetActive(true);
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}
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}
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public void SetSectionObj(SectionTimelineObj sectionObj)
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{
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this.sectionObj = sectionObj;
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sectionName.text = sectionObj.chartSection.sectionName;
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}
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public void DeleteSection()
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{
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if(dialog.activeSelf) {
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dialog.SetActive(false);
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Editor.instance.inAuthorativeMenu = false;
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}
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if (sectionObj == null) return;
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GameManager.instance.Beatmap.beatmapSections.Remove(sectionObj.chartSection);
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sectionObj.DeleteObj();
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}
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public void ChangeSectionName(string name)
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{
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if (sectionObj == null) return;
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sectionObj.chartSection.sectionName = name;
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sectionObj.UpdateLabel();
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}
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}
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