mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
32 lines
935 B
C#
32 lines
935 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_SneakySpirits
|
||
|
{
|
||
|
public class SneakySpiritsGhost : MonoBehaviour
|
||
|
{
|
||
|
private SneakySpirits game;
|
||
|
private Animator anim;
|
||
|
|
||
|
void Awake()
|
||
|
{
|
||
|
anim = GetComponent<Animator>();
|
||
|
game = SneakySpirits.instance;
|
||
|
}
|
||
|
|
||
|
public void Init(float spawnBeat, float length)
|
||
|
{
|
||
|
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||
|
{
|
||
|
new BeatAction.Action(spawnBeat - 0.2f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }),
|
||
|
new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }),
|
||
|
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|