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28 lines
605 B
C#
28 lines
605 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Util
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{
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public class Sound : MonoBehaviour
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{
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public AudioClip clip;
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public float pitch;
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private AudioSource audioSource;
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private void Start()
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{
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audioSource = GetComponent<AudioSource>();
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audioSource.PlayOneShot(clip);
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StartCoroutine(play());
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}
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private IEnumerator play()
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{
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yield return new WaitForSeconds(clip.length);
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Destroy(this.gameObject);
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}
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}
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}
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