mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlDoubleDateLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("doubleDate", "Double Date \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
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{
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new GameAction("soccerBall", "Soccer Ball")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.ball(e.beat, e["type"]); },
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defaultLength = 2,
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},
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new GameAction("basketball", "Basketball")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.ball(e.beat, e["type"]); },
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defaultLength = 2,
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},
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new GameAction("football", "Football")
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{
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function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.ball(e.beat, e["type"]); },
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defaultLength = 2,
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}
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_DoubleDate;
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public class DoubleDate : Minigame
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{
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public static DoubleDate instance;
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[Header("Objects")]
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public Animator soccerBallAnim;
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public Animator basketballAnim;
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public Animator footballAnim;
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private void Awake()
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{
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instance = this;
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}
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private void HitSound(bool applause)
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{
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Jukebox.PlayOneShotGame("doubleDate/kick");
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if (applause) Jukebox.PlayOneShot("applause");
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}
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public void ball(float beat, int type)
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{
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Jukebox.PlayOneShotGame("doubleDate/soccerBall");
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}
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}
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}
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