2022-09-18 20:48:14 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2023-03-11 04:51:22 +00:00
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using UnityEngine.UI;
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2022-09-18 20:48:14 +00:00
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using HeavenStudio;
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using HeavenStudio.Editor;
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using HeavenStudio.Editor.Track;
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using TMPro;
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public class SectionDialog : Dialog
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{
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SectionTimelineObj sectionObj;
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[SerializeField] TMP_InputField sectionName;
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2023-03-11 04:51:22 +00:00
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[SerializeField] Toggle challengeEnable;
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2022-09-18 20:48:14 +00:00
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public void SwitchSectionDialog()
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{
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if(dialog.activeSelf) {
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sectionObj = null;
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dialog.SetActive(false);
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Editor.instance.inAuthorativeMenu = false;
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} else {
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Editor.instance.inAuthorativeMenu = true;
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ResetAllDialogs();
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dialog.SetActive(true);
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}
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}
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public void SetSectionObj(SectionTimelineObj sectionObj)
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{
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this.sectionObj = sectionObj;
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2023-06-10 19:13:29 +00:00
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sectionName.text = sectionObj.chartSection["sectionName"];
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challengeEnable.isOn = sectionObj.chartSection["startPerfect"];
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2022-09-18 20:48:14 +00:00
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}
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public void DeleteSection()
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{
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if(dialog.activeSelf) {
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dialog.SetActive(false);
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Editor.instance.inAuthorativeMenu = false;
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}
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if (sectionObj == null) return;
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2023-06-10 19:13:29 +00:00
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GameManager.instance.Beatmap.SectionMarkers.Remove(sectionObj.chartSection);
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2022-09-18 20:48:14 +00:00
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sectionObj.DeleteObj();
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}
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public void ChangeSectionName(string name)
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{
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if (sectionObj == null) return;
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2023-06-10 19:13:29 +00:00
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sectionObj.chartSection["sectionName"] = name;
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2022-09-18 20:48:14 +00:00
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sectionObj.UpdateLabel();
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}
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2023-03-11 04:51:22 +00:00
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public void SetSectionChallenge()
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{
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if (sectionObj == null) return;
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2023-06-10 19:13:29 +00:00
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sectionObj.chartSection["startPerfect"] = challengeEnable.isOn;
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2023-03-11 04:51:22 +00:00
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}
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2022-09-18 20:48:14 +00:00
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}
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