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46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
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using UnityEditor;
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using UnityEngine;
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namespace BezierSolution.Extras
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{
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// This class is used for resetting the particle system attached to a ParticlesFollowBezier
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// component when it is selected. Otherwise, particles move in a chaotic way for a while
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[CustomEditor( typeof( ParticlesFollowBezier ) )]
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[CanEditMultipleObjects]
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public class ParticlesFollowBezierEditor : Editor
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{
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private int particlesReset;
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private void OnEnable()
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{
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particlesReset = 3;
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if( Application.isPlaying )
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return;
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if( particlesReset > 0 && --particlesReset == 0 )
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{
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foreach( Object target in targets )
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{
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ResetParticles( ( (ParticlesFollowBezier) target ).GetComponentsInParent<ParticlesFollowBezier>() );
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ResetParticles( ( (ParticlesFollowBezier) target ).GetComponentsInChildren<ParticlesFollowBezier>() );
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}
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}
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}
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private void ResetParticles( ParticlesFollowBezier[] targets )
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{
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foreach( ParticlesFollowBezier target in targets )
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{
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ParticleSystem particleSystem = target.GetComponent<ParticleSystem>();
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if( target.spline != null && particleSystem != null && target.enabled )
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particleSystem.Clear();
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}
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}
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}
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}
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