mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
67 lines
1.7 KiB
Text
67 lines
1.7 KiB
Text
|
|
|||
|
//----------------------------------------------------------------------------------------------------------
|
|||
|
// X-PostProcessing Library
|
|||
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|||
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|||
|
// Licensed under the MIT License
|
|||
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|||
|
// http://opensource.org/licenses/MIT
|
|||
|
//----------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
Shader "Hidden/X-PostProcessing/Glitch/ImageBlockV3"
|
|||
|
{
|
|||
|
HLSLINCLUDE
|
|||
|
|
|||
|
#include "../../../Shaders/StdLib.hlsl"
|
|||
|
#include "../../../Shaders/XPostProcessing.hlsl"
|
|||
|
|
|||
|
half3 _Params;
|
|||
|
|
|||
|
#define _Speed _Params.x
|
|||
|
#define _BlockSize _Params.y
|
|||
|
|
|||
|
inline float randomNoise(float2 seed)
|
|||
|
{
|
|||
|
return frac(sin(dot(seed * floor(_Time.y * _Speed), float2(17.13, 3.71))) * 43758.5453123);
|
|||
|
}
|
|||
|
|
|||
|
inline float randomNoise(float seed)
|
|||
|
{
|
|||
|
return rand(float2(seed, 1.0));
|
|||
|
}
|
|||
|
|
|||
|
half4 Frag(VaryingsDefault i) : SV_Target
|
|||
|
{
|
|||
|
|
|||
|
float2 block = randomNoise(floor(i.texcoord * _BlockSize));
|
|||
|
float displaceNoise = pow(block.x, 8.0) * pow(block.x, 3.0);
|
|||
|
|
|||
|
half ColorR = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord).r;
|
|||
|
half ColorG = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord + float2(displaceNoise * 0.05 * randomNoise(7.0), 0.0)).g;
|
|||
|
half ColorB = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord - float2(displaceNoise * 0.05 * randomNoise(13.0), 0.0)).b;
|
|||
|
|
|||
|
return half4(ColorR, ColorG, ColorB, 1.0);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
ENDHLSL
|
|||
|
|
|||
|
SubShader
|
|||
|
{
|
|||
|
Cull Off ZWrite Off ZTest Always
|
|||
|
|
|||
|
Pass
|
|||
|
{
|
|||
|
HLSLPROGRAM
|
|||
|
|
|||
|
#pragma vertex VertDefault
|
|||
|
#pragma fragment Frag
|
|||
|
|
|||
|
ENDHLSL
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|