HeavenStudioPlus/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
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using System.Linq;
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using TMPro;
using Starpelly;
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using HeavenStudio.Util;
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namespace HeavenStudio.Editor
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{
public class EventPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
public EventParameterManager parameterManager;
public string propertyName;
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public void SetProperties(string propertyName, object type, string caption) {}
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public void InitProperties(string propertyName, string caption)
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{
this.parameterManager = EventParameterManager.instance;
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this.propertyName = propertyName;
this.caption.text = caption;
}
}
}