HeavenStudioPlus/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_SneakySpirits
{
public class SneakySpiritsGhost : MonoBehaviour
{
private SneakySpirits game;
private Animator anim;
void Awake()
{
anim = GetComponent<Animator>();
game = SneakySpirits.instance;
}
public void Init(double spawnBeat, float length)
{
if (length == 0) length = 1;
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(spawnBeat, delegate { anim.DoScaledAnimationAsync("Move", (1 / length) * Conductor.instance.SongPitch); }),
new BeatAction.Action(spawnBeat + (length * 0.5f), delegate { anim.DoScaledAnimationAsync("MoveDown", (1 / length) * Conductor.instance.SongPitch); }),
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
});
}
}
}