HeavenStudioPlus/Assets/Scripts/Games/BonOdori/BonOdori.cs

913 lines
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C#
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using System;
using System.Text;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbBonOdoriLoader
{
public static Minigame AddGame(EventCaller eventCaller)
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
{
return new Minigame("bonOdori", "The☆Bon Odori \n<color=#adadad>(Za☆Bon Odori)</color>", "312B9F", false, false, new List<GameAction>()
{ new GameAction("bop", "Bop")
{ function = delegate {BonOdori.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"]);},
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Toggle if the Donpans and Yagura-chan should bop for the duration of this event."),
new Param("auto", false, "Bop (Auto)", "Toggle if the Donpans and Yagura-chan should automatically bop until another Bop event is reached."),
},
},
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
new GameAction("pan", "Pan")
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
preFunction = delegate {
var e = eventCaller.currentEntity;
string variation = "variation" + (new string[] { "Pan", "Pa", "Pa_n" })[e["type"]];
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
BonOdori.instance.PreClap(e.beat, e[variation], e["type"], e["mute"],e["clapType"], e["semitone"]);
},
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("mute", false, "Mute Sound", "Mute the voice line."),
new Param("type",BonOdori.typePan.Pan, "Type", "Set the type of voice line.", new(){
new((x, _) => (int)x == 0, new string[] { "variationPan"}),
new((x, _) => (int)x == 1, new string[] { "variationPa"}),
new((x, _) => (int)x == 2, new string[] { "variationPa_n"}),
}),
new Param("variationPan", BonOdori.variationPan.PanC, "Pan Type", "Set the variation of the voice line."),
new Param("variationPa", BonOdori.variationPa.PaG, "Pa Type", "Set the variation of the voice line."),
new Param("variationPa_n", BonOdori.variationPa_n.Pa_nA , "Pa-n Type", "Set the variation of the voice line."),
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
new Param("clapType", BonOdori.typeClap.SideClap, "Clap Type", "Set the type of clap."),
new Param("semitone", new EntityTypes.Integer(-24, 24, 0), "Semitone", "Set the number of semitones up or down this note should be pitched."),
}
},
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
new GameAction("don", "Don")
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
function = delegate {
var e = eventCaller.currentEntity;
string variation = "variation" + (new string[] { "Don", "Do", "Do_n" })[e["type"]];
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
BonOdori.instance.Sound(e.beat, e[variation], e["type"], e["semitone"]);
},
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("type",BonOdori.typeDon.Don, "Type", "Set the type of voiceline", new(){
new((x, _) => (int)x == 0, new string[] { "variationDon"}),
new((x, _) => (int)x == 1, new string[] { "variationDo"}),
new((x, _) => (int)x == 2, new string[] { "variationDo_n"}),
}),
new Param("variationDon", BonOdori.variationDon.DonA, "Don Type", "Set the variation of the voice line."),
new Param("variationDo", BonOdori.variationDo.DoC, "Do Type", "Set the variation of the voice line."),
new Param("variationDo_n", BonOdori.variationDo_n.Do_nA, "Do-n Type", "Set the variation of the voice line."),
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
new Param("semitone", new EntityTypes.Integer(-24, 24, 0), "Semitone", "Set the number of semitones up or down this note should be pitched."),
}
},
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
new GameAction("show text", "Show Text")
{
function = delegate {BonOdori.instance.ShowText(eventCaller.currentEntity["line 1"], eventCaller.currentEntity["line 2"], eventCaller.currentEntity["line 3"], eventCaller.currentEntity["line 4"], eventCaller.currentEntity["line 5"]);},
defaultLength = 1f,
parameters = new List<Param>()
{ new Param("whichLine", new EntityTypes.Integer(1,5,1), "Line", "Which line to modify.", new(){
new((x, _) => (int)x == 1, new string[] { "line 1"}),
new((x, _) => (int)x == 2, new string[] { "line 2"}),
new((x, _) => (int)x == 3, new string[] { "line 3"}),
new((x, _) => (int)x == 4, new string[] { "line 4"}),
new((x, _) => (int)x == 5, new string[] { "line 5"}),
}),
new Param("line 1", "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line.", "Line 1", "Set the text for line 1."),
new Param("line 2", "", "Line 2", "Set the text for line 2."),
new Param("line 3", "", "Line 3", "Set the text for line 3.y"),
new Param("line 4", "", "Line 4", "Set the text for line 4."),
new Param("line 5", "", "Line 5", "Set the text for line 5."),
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
},
priority = 1
},
new GameAction("delete text", "Delete Text")
{
function = delegate {BonOdori.instance.DeleteText(eventCaller.currentEntity["line 1"],eventCaller.currentEntity["line 2"],eventCaller.currentEntity["line 3"],eventCaller.currentEntity["line 4"],eventCaller.currentEntity["line 5"]);},
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("line 1", false, "Line 1", "Delete the contents of line 1."),
new Param("line 2", false, "Line 2", "Delete the contents of line 2."),
new Param("line 3", false, "Line 3", "Delete the contents of line 3."),
new Param("line 4", false, "Line 4", "Delete the contents of line 4."),
new Param("line 5", false, "Line 5", "Delete the contents of line 5."),
},
},
new GameAction("scroll text", "Scroll Text")
{
function = delegate {BonOdori.instance.ScrollText(eventCaller.currentEntity["line 1"],eventCaller.currentEntity["line 2"],eventCaller.currentEntity["line 3"],eventCaller.currentEntity["line 4"],eventCaller.currentEntity["line 5"], eventCaller.currentEntity.length, eventCaller.currentEntity.beat);},
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("line 1", false, "Line 1", "Scroll the contents of line 1."),
new Param("line 2", false, "Line 2", "Scroll the contents of line 2."),
new Param("line 3", false, "Line 3", "Scroll the contents of line 3."),
new Param("line 4", false, "Line 4", "Scroll the contents of line 4."),
new Param("line 5", false, "Line 5", "Scroll the contents of line 5."),
},
},
new GameAction("bow", "Bow")
{
function = delegate {BonOdori.instance.Bow(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);},
defaultLength = 2f,
resizable = true,
},
// new GameAction("spin", "Spin")
// {
// function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);},
// defaultLength = 1f,
// },
new GameAction("toggle bg", "Toggle Darker Background")
{
function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length);},
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("toggle", true, "Darken Background", "Darkens the background"),
}
},
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
});
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
};
};
namespace HeavenStudio.Games
{
public class BonOdori : Minigame
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
string prefix;
double beatUniversal;
string suffix;
SpriteRenderer darkPlane;
bool goBopDonpans;
bool goBopJudge;
bool bopDonpans;
int clapTypeGlobal = 0;
string clapTypeString = "ClapSide";
string originalText1;
string originalText2;
string originalText3;
string originalText4;
string originalText5;
Coroutine Scroll1;
Coroutine Scroll2;
Coroutine Scroll3;
Coroutine Scroll4;
Coroutine Scroll5;
Coroutine DarkerBG;
bool darkBgIsOn = false;
TextMeshProUGUI Text1_GUI;
TextMeshProUGUI Text2_GUI;
TextMeshProUGUI Text3_GUI;
TextMeshProUGUI Text4_GUI;
TextMeshProUGUI Text5_GUI;
TextMeshProUGUI Text6_GUI;
TextMeshProUGUI Text7_GUI;
TextMeshProUGUI Text8_GUI;
TextMeshProUGUI Text9_GUI;
TextMeshProUGUI Text10_GUI;
[SerializeField] TMP_Text Text1;
[SerializeField] TMP_Text Text2;
[SerializeField] TMP_Text Text3;
[SerializeField] TMP_Text Text4;
[SerializeField] TMP_Text Text5;
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
[SerializeField] TMP_Text Text6;
[SerializeField] TMP_Text Text7;
[SerializeField] TMP_Text Text8;
[SerializeField] TMP_Text Text9;
[SerializeField] TMP_Text Text10;
[SerializeField] Animator Player;
[SerializeField] Animator Judge;
[SerializeField] GameObject DarkPlane;
[SerializeField] Animator CPU1;
[SerializeField] Animator CPU2;
[SerializeField] Animator CPU3;
[SerializeField] Animator Face;
public enum typeClap
{
SideClap = 0,
FrontClap = 1
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
private static List<QueuedClaps> queuedClaps = new();
private struct QueuedClaps
{
public double beat;
public int variation;
public int typeSpeak;
public bool muted;
public int clapType;
public int semitone;
}
public enum typePan
{
Pan = 0,
Pa = 1,
Pa_n = 2
}
public enum typeDon
{
Don = 0,
Do = 1,
Do_n = 2
}
public enum variationPan
{
PanC = 0,
PanE = 1,
PanA = 2
}
public enum variationPa_n
{
Pa_nA = 0,
Pa_nC = 1
}
public enum variationPa
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
{
PaG = 0
}
public enum variationDon
{
DonA = 0,
DonD = 1,
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
DonC = 2,
DonG = 3
}
public enum variationDo_n
{
Do_nA = 0,
Do_nG = 1
}
public enum variationDo
{
DoC = 0,
DoG = 1
}
public static BonOdori instance { get; set; }
public void Awake()
{
darkPlane = DarkPlane.GetComponent<SpriteRenderer>();
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
clapTypeGlobal = 0;
instance = this;
Text1_GUI = Text1.GetComponent<TextMeshProUGUI>();
Text2_GUI = Text2.GetComponent<TextMeshProUGUI>();
Text3_GUI = Text3.GetComponent<TextMeshProUGUI>();
Text4_GUI = Text4.GetComponent<TextMeshProUGUI>();
Text5_GUI = Text5.GetComponent<TextMeshProUGUI>();
Text6_GUI = Text6.GetComponent<TextMeshProUGUI>();
Text7_GUI = Text7.GetComponent<TextMeshProUGUI>();
Text8_GUI = Text8.GetComponent<TextMeshProUGUI>();
Text9_GUI = Text9.GetComponent<TextMeshProUGUI>();
Text10_GUI = Text10.GetComponent<TextMeshProUGUI>();
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
public void OnStop()
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
DarkPlane.GetComponent<SpriteRenderer>().color = new Color(1f, 1f, 1f, 0f);
}
public void Update()
{
Conductor con = new Conductor();
if (!con.NotStopped())
{
Text1.text = "";
Text2.text = "";
Text3.text = "";
Text4.text = "";
Text6.text = "";
Text7.text = "";
Text8.text = "";
Text9.text = "";
Text10.text = "";
StopCoroutine(Scroll1);
StopCoroutine(Scroll2);
StopCoroutine(Scroll3);
StopCoroutine(Scroll4);
StopCoroutine(Scroll5);
StopCoroutine(DarkerBG);
Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
ScoreMiss();
SoundByte.PlayOneShotGame("bonOdori/clap");
if (clapTypeGlobal == 0)
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
{
clapTypeString = "ClapSide";
}
else
{
clapTypeString = "ClapFront";
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
Player.Play(clapTypeString);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
});
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public override void OnGameSwitch(double beat)
{
if (queuedClaps.Count > 0)
{
foreach (var clap in queuedClaps) Clap(clap.beat, clap.variation, clap.typeSpeak, clap.muted, clap.clapType, clap.semitone);
queuedClaps.Clear();
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public void PreClap(double beat, int variation, int typeSpeak, bool muted, int clapType, int semitone)
{
if (GameManager.instance.currentGame == "bonOdori")
{
instance.Clap(beat, variation, typeSpeak, muted, clapType, semitone);
}
else
{
queuedClaps.Add(new QueuedClaps()
{
beat = beat,
variation = variation,
typeSpeak = typeSpeak,
muted = muted,
clapType = clapType,
semitone = semitone
});
}
}
public void Clap(double beat, int variation, int typeSpeak, bool muted, int clapType, int semitone)
{
if (clapType == 1)
{
clapTypeGlobal = 1;
}
else
{
clapTypeGlobal = 0;
}
if (muted)
{
ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
else
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
string clip = typeSpeak switch
{
0 => "pan",
1 => "pa_n",
2 or _ => "pa",
};
var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);
SoundByte.PlayOneShotGame($"bonOdori/" + clip + (variation + 1), beat, pitch);
beatUniversal = beat;
ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);
}
}
public void Sound(double beat, int variation, int typeSpeak, int semitone)
{
string clip = typeSpeak switch
{
0 => "don",
1 => "do_n",
2 or _ => "do",
};
var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);
SoundByte.PlayOneShotGame($"bonOdori/" + clip + (variation + 1), beat, pitch);
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public void Success(PlayerActionEvent caller, float state)
{
if (clapTypeGlobal == 0)
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
{
clapTypeString = "ClapSide";
}
else
{
clapTypeString = "ClapFront";
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
Player.Play(clapTypeString);
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
});
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
2024-02-26 03:21:54 +00:00
SoundByte.PlayOneShotGame("bonOdori/clap");
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public void Miss(PlayerActionEvent caller)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
SoundByte.PlayOneShot("miss");
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Face.Play("Sad");}),
new BeatAction.Action(beatUniversal + 3d, delegate {Face.Play("Neutral");})
});
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public void Empty(PlayerActionEvent caller)
{
if (clapTypeGlobal == 0)
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
{
clapTypeString = "ClapSide";
}
else
{
clapTypeString = "ClapFront";
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
Player.Play(clapTypeString);
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
});
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
SoundByte.PlayOneShot("nearMiss");
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
string ChangeColor(string text, bool isScroll)
{
if (text.Contains("r|") | text.Contains("y|") | text.Contains("g|"))
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (!isScroll)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
return text.Replace("r|", "<color=#ff0000>")
.Replace("g|", "<color=#00ff00>")
.Replace("y|", "<color=#ffff00>")
+ "</color>";
}
else
{
return text.Replace("r|", "<color=#ff00ff>")
.Replace("g|", "<color=#00ffff>")
.Replace("y|", "<color=#ffffff>")
+ "</color>";
}
}
return text;
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
public void ShowText(string text1, string text2, string text3, string text4, string text5)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (text1 is not "" && text1 is not "Type r| for red text, g| for green text and y| for yellow text. These can be used multiple times in a single line.")
{
if (Scroll1 is not null)
{
StopCoroutine(Scroll1);
Scroll1 = null;
}
Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText1 = text1;
text1 = ChangeColor(text1, false);
Text1.text = text1;
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
Text6.text = ChangeColor(originalText1, true);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
if (text2 is not "")
{
if (Scroll2 is not null)
{
StopCoroutine(Scroll2);
Scroll2 = null;
}
Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText2 = text2;
text2 = ChangeColor(text2, false);
Text2.text = text2;
Text7.text = ChangeColor(originalText2, true);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
if (text3 is not "")
{
if (Scroll3 is not null)
{
StopCoroutine(Scroll3);
Scroll3 = null;
}
originalText3 = text3;
Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
text3 = ChangeColor(text3, false);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
Text3.text = text3;
Text8.text = ChangeColor(originalText3, true);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
if (text4 is not "")
{
if (Scroll4 is not null)
{
StopCoroutine(Scroll4);
Scroll4 = null;
}
Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText4 = text4;
text4 = ChangeColor(text4, false);
Text4.text = text4;
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
Text9.text = text4;
Text9.text = ChangeColor(originalText4, true);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
if (text5 is not "")
{
if (Scroll5 is not null)
{
StopCoroutine(Scroll5);
Scroll5 = null;
}
Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
originalText5 = text5;
text5 = ChangeColor(text5, false);
Text5.text = text5;
Text10.text = ChangeColor(originalText5, true);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public void DeleteText(bool text1, bool text2, bool text3, bool text4, bool text5)
{
if (text1 == true)
{
if (Scroll1 is not null)
{
StopCoroutine(Scroll1);
Scroll1 = null;
}
Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text1.text = "";
Text6.text = "";
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (text2 == true)
{
if (Scroll2 is not null)
{
StopCoroutine(Scroll2);
Scroll2 = null;
}
Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text2.text = "";
Text7.text = "";
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (text3 == true)
{
if (Scroll3 is not null)
{
StopCoroutine(Scroll3);
Scroll3 = null;
}
Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text3.text = "";
Text8.text = "";
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (text4 == true)
{
if (Scroll4 is not null)
{
StopCoroutine(Scroll4);
Scroll4 = null;
}
Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text4.text = "";
Text9.text = "";
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (text5 == true)
{
if (Scroll5 is not null)
{
StopCoroutine(Scroll5);
Scroll5 = null;
}
Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, -10, 10));
Text5.text = "";
Text10.text = "";
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
IEnumerator SmoothText(TMP_Text text, float length, double beat)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
Conductor conductor = new Conductor();
float startTime = Time.time;
float endTime = startTime + length;
float duration = ((length / conductor.GetBpmAtBeat(beat)) * 60);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
while (Time.time < endTime)
{
float t = ((Time.time - startTime) / duration);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
float maskValue = Mathf.Lerp(-10f, -7f, t);
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
text.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10, -10, maskValue, 10));
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
yield return null;
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
public void ScrollText(bool text1, bool text2, bool text3, bool text4, bool text5, float length, double beat)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (text1)
{
Scroll1 = StartCoroutine(SmoothText(Text6, length, beat));
}
if (text2)
{
Scroll2 = StartCoroutine(SmoothText(Text7, length, beat));
}
if (text3)
{
Scroll3 = StartCoroutine(SmoothText(Text8, length, beat));
}
if (text4)
{
Scroll4 = StartCoroutine(SmoothText(Text9, length, beat));
}
if (text5)
{
Scroll5 = StartCoroutine(SmoothText(Text10, length, beat));
}
}
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
{
goBopDonpans = autoBop; goBopJudge = autoBop;
if (autoBop && shouldBop) { return; }
if (shouldBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
Player.Play("Bop");
CPU1.Play("Bop");
CPU2.Play("Bop");
CPU3.Play("Bop");
Judge.Play("Bop");
}),
new BeatAction.Action(beat + length, delegate
{
Player.Play("NeutralBopped");
CPU1.Play("NeutralBopped");
CPU2.Play("NeutralBopped");
CPU3.Play("NeutralBopped");
})
});
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
else
{
return;
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public void Bow(double beat, float length)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (goBopDonpans == true)
{
bopDonpans = true;
}
else
{
bopDonpans = false;
}
goBopDonpans = false;
Player.Play("Bow");
CPU1.Play("Bow");
CPU2.Play("Bow");
CPU3.Play("Bow");
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}})
});
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
// public void Spin(double beat, float length)
// {
// }
public override void OnBeatPulse(double beat)
{
if (goBopDonpans)
{
Player.Play("Bop");
CPU1.Play("Bop");
CPU2.Play("Bop");
CPU3.Play("Bop");
}
if (goBopJudge)
{
Judge.Play("Bop");
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
public void DarkBG(double beat, bool toggle, float length)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
DarkerBG = StartCoroutine(DarkBGCoroutine(beat, toggle, length));
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
IEnumerator DarkBGCoroutine(double beat, bool toggle, float length)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
if (toggle)
{
if (darkBgIsOn)
{
yield return null;
}
else
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
float startTime = Time.time;
Conductor con = new Conductor();
float realLength = length / con.GetBpmAtBeat(beat) * 60;
while (Time.time < realLength + startTime)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0f, 0.4666f, (Time.time - startTime) / realLength));
darkBgIsOn = true;
yield return null;
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
}
}
else
{
if (!darkBgIsOn)
{
yield return null;
}
else
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
float startTime = Time.time;
Conductor con = new Conductor();
float realLength = length / con.GetBpmAtBeat(beat) * 60;
while (Time.time < realLength + startTime)
{
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0.4666f, 0f, (Time.time - startTime) / realLength));
darkBgIsOn = true;
yield return null;
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}
}
}
bon odori hotfixes + semitones (#752) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * some bon odori changes (please dont break anything please) * LAST COMMIT BEFORE PUSHING!!!!!!! * forgot fix some minor things lol * organized the folders and made the dark bg an ease and not an animation * super cool commit * bug fixes * added pitching to pans and dons * changing Clap() and Sound() to a prefunction * prefunctions done :thumbsup: --------- Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-06 22:35:58 +00:00
}