mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 12:33:02 +00:00
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
|
using HeavenStudio.Util;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace HeavenStudio.Games.Loaders
|
||
|
{
|
||
|
using static Minigames;
|
||
|
public static class CtrTeppanLoader
|
||
|
{
|
||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||
|
{
|
||
|
return new Minigame("kitties", "Kitties! \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||
|
{
|
||
|
new GameAction("clap", "Cat Clap")
|
||
|
{
|
||
|
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
|
||
|
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||
|
|
||
|
defaultLength = 3,
|
||
|
parameters = new List<Param>()
|
||
|
{
|
||
|
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||
|
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||
|
new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"),
|
||
|
}
|
||
|
},
|
||
|
|
||
|
new GameAction("clapclose", "Up Close Clap")
|
||
|
{
|
||
|
function = delegate { Kitties.instance.ClapClose(eventCaller.currentEntity.beat); },
|
||
|
|
||
|
defaultLength = 3,
|
||
|
},
|
||
|
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
namespace HeavenStudio.Games
|
||
|
{
|
||
|
using Scripts_Fireworks;
|
||
|
public class Kitties : Minigame
|
||
|
{
|
||
|
public enum SpawnType
|
||
|
{
|
||
|
Straight,
|
||
|
DiagonalDown,
|
||
|
DiagonalUp,
|
||
|
}
|
||
|
|
||
|
public static Kitties instance;
|
||
|
|
||
|
void Awake()
|
||
|
{
|
||
|
instance = this;
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
|
||
|
{ }
|
||
|
|
||
|
public void ClapClose(float beat)
|
||
|
{ }
|
||
|
}
|
||
|
}
|