HeavenStudioPlus/Assets/Scripts/Util/Sound.cs

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2021-12-21 01:10:49 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Util
{
public class Sound : MonoBehaviour
{
public AudioClip clip;
public float pitch;
private AudioSource audioSource;
private void Start()
{
audioSource = GetComponent<AudioSource>();
audioSource.PlayOneShot(clip);
StartCoroutine(play());
}
private IEnumerator play()
{
yield return new WaitForSeconds(clip.length);
Destroy(this.gameObject);
}
}
}