mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 05:05:08 +00:00
101 lines
2.9 KiB
C#
101 lines
2.9 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_GleeClub
|
||
|
{
|
||
|
public class ChorusKid : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] Animator anim;
|
||
|
[SerializeField] SpriteRenderer sr;
|
||
|
[SerializeField] bool player;
|
||
|
Sound currentSound;
|
||
|
|
||
|
public float currentPitch = 1f;
|
||
|
|
||
|
public float gameSwitchFadeOutTime = 0f;
|
||
|
|
||
|
public bool singing;
|
||
|
|
||
|
bool disappeared = false;
|
||
|
|
||
|
private GleeClub game;
|
||
|
|
||
|
void Awake()
|
||
|
{
|
||
|
game = GleeClub.instance;
|
||
|
}
|
||
|
|
||
|
void OnDestroy()
|
||
|
{
|
||
|
Jukebox.KillLoop(currentSound, gameSwitchFadeOutTime);
|
||
|
}
|
||
|
|
||
|
public void TogglePresence(bool disappear)
|
||
|
{
|
||
|
if (disappear)
|
||
|
{
|
||
|
sr.color = new Color(1, 1, 1, 0);
|
||
|
StopSinging(false, false);
|
||
|
anim.Play("Idle", 0, 0);
|
||
|
disappeared = disappear;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
disappeared = disappear;
|
||
|
sr.color = new Color(1, 1, 1, 1);
|
||
|
if (player && !PlayerInput.Pressing() && !GameManager.instance.autoplay)
|
||
|
{
|
||
|
StartSinging();
|
||
|
game.leftChorusKid.MissPose();
|
||
|
game.middleChorusKid.MissPose();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void MissPose()
|
||
|
{
|
||
|
if (!singing && anim.GetCurrentAnimatorStateInfo(0).IsName("Idle") && !anim.IsPlayingAnimationName("MissIdle")) anim.Play("MissIdle", 0, 0);
|
||
|
}
|
||
|
|
||
|
public void StartCrouch()
|
||
|
{
|
||
|
if (singing || disappeared) return;
|
||
|
anim.Play("CrouchStart", 0, 0);
|
||
|
}
|
||
|
|
||
|
public void StartYell()
|
||
|
{
|
||
|
if (singing || disappeared) return;
|
||
|
singing = true;
|
||
|
anim.SetBool("Mega", true);
|
||
|
anim.Play("OpenMouth", 0, 0);
|
||
|
Jukebox.KillLoop(currentSound, 0f);
|
||
|
Jukebox.PlayOneShotGame("gleeClub/LoudWailStart");
|
||
|
currentSound = Jukebox.PlayOneShotGame("gleeClub/LoudWailLoop", -1, currentPitch, 1f, true);
|
||
|
}
|
||
|
|
||
|
public void StartSinging(bool forced = false)
|
||
|
{
|
||
|
if ((singing && !forced) || disappeared) return;
|
||
|
singing = true;
|
||
|
anim.SetBool("Mega", false);
|
||
|
anim.Play("OpenMouth", 0, 0);
|
||
|
Jukebox.KillLoop(currentSound, 0f);
|
||
|
currentSound = Jukebox.PlayOneShotGame("gleeClub/WailLoop", -1, currentPitch, 1f, true);
|
||
|
}
|
||
|
|
||
|
public void StopSinging(bool mega = false, bool playSound = true)
|
||
|
{
|
||
|
if (!singing || disappeared) return;
|
||
|
singing = false;
|
||
|
anim.Play(mega ? "MegaCloseMouth" : "CloseMouth", 0, 0);
|
||
|
Jukebox.KillLoop(currentSound, 0f);
|
||
|
if (playSound) Jukebox.PlayOneShotGame("gleeClub/StopWail");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|