mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-05 07:47:30 +00:00
130 lines
3.6 KiB
C#
130 lines
3.6 KiB
C#
|
/*
|
||
|
The MIT License (MIT)
|
||
|
|
||
|
Copyright (c) 2017 Play-Em
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
*/
|
||
|
using UnityEngine;
|
||
|
#if UNITY_EDITOR
|
||
|
using UnityEditor;
|
||
|
#endif
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
|
||
|
namespace UnityEngine.UI.Extensions
|
||
|
{
|
||
|
|
||
|
public class TextPicIconEditor : EditorWindow {
|
||
|
[MenuItem("Window/UI/Extensions/TextPic Edit Icons")]
|
||
|
protected static void ShowTextPicIconEditor() {
|
||
|
var wnd = GetWindow<TextPicIconEditor>();
|
||
|
wnd.titleContent.text = "Edit Icons in TextPic";
|
||
|
wnd.Show();
|
||
|
}
|
||
|
|
||
|
private GameObject o;
|
||
|
|
||
|
private static int columnWidth = 300;
|
||
|
|
||
|
private string iconName;
|
||
|
private Sprite icon;
|
||
|
|
||
|
public void Swap(GameObject o) {
|
||
|
#if UNITY_EDITOR
|
||
|
Debug.Log("Editing icons for " + o.name);
|
||
|
|
||
|
|
||
|
TextPic[] children = o.GetComponentsInChildren<TextPic>(true);
|
||
|
for(int i = 0; i < children.Length; i++) {
|
||
|
if (children[i] != null) {
|
||
|
for (int j = 0; j < children[i].inspectorIconList.Length; j++) {
|
||
|
if (!string.IsNullOrEmpty(iconName)
|
||
|
&& children[i].inspectorIconList[j].name == iconName) {
|
||
|
children[i].inspectorIconList[j].sprite = icon;
|
||
|
Debug.Log("Swapped icon for " + children[i].inspectorIconList[j].name);
|
||
|
}
|
||
|
}
|
||
|
children[i].ResetIconList();
|
||
|
|
||
|
Debug.Log("Swapped icons for " + children[i].name);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
public void OnGUI() {
|
||
|
GUILayout.Label("Select a GameObject to edit TextPic icons", EditorStyles.boldLabel);
|
||
|
EditorGUILayout.Separator();
|
||
|
GUILayout.Label("GameObject", EditorStyles.boldLabel);
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
|
||
|
if (Selection.activeGameObject != null) {
|
||
|
o = Selection.activeGameObject;
|
||
|
}
|
||
|
EditorGUILayout.ObjectField(o, typeof(GameObject), true);
|
||
|
EditorGUI.EndChangeCheck();
|
||
|
|
||
|
if (o != null) {
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
|
||
|
GUILayout.Label("Icon Name:", GUILayout.Width(columnWidth));
|
||
|
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
|
||
|
iconName = EditorGUILayout.TextField(iconName, GUILayout.Width(columnWidth));
|
||
|
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
|
||
|
EditorGUILayout.Separator();
|
||
|
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
|
||
|
GUILayout.Label("New Sprite:", GUILayout.Width(columnWidth));
|
||
|
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
|
||
|
EditorGUILayout.Separator();
|
||
|
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
|
||
|
icon = (Sprite)EditorGUILayout.ObjectField(icon, typeof(Sprite), false, GUILayout.Width(columnWidth));
|
||
|
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
|
||
|
EditorGUILayout.Separator();
|
||
|
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
if (GUILayout.Button("Edit Icons")) {
|
||
|
#if UNITY_EDITOR
|
||
|
Swap(o);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
|
||
|
EditorGUILayout.Separator();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|