mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 04:05:11 +00:00
181 lines
5.7 KiB
C#
181 lines
5.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DogNinja
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{
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public class ThrowObject : PlayerActionObject
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{
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public float startBeat;
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public int type;
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public int spriteInt;
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public string textObj;
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public bool fromLeft;
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public bool fromBoth = false;
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private Vector3 objPos;
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private bool isActive = true;
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private float barelyTime;
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string sfxNum = "dogNinja/";
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[Header("Animators")]
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Animator DogAnim;
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[Header("References")]
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public BezierCurve3D curve;
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[SerializeField] BezierCurve3D barelyCurve;
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[SerializeField] BezierCurve3D BarelyLeftCurve;
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[SerializeField] BezierCurve3D BarelyRightCurve;
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[SerializeField] GameObject HalvesLeftBase;
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[SerializeField] GameObject HalvesRightBase;
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[SerializeField] Transform ObjectParent;
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public Sprite[] objectLeftHalves;
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public Sprite[] objectRightHalves;
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private DogNinja game;
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private void Awake()
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{
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game = DogNinja.instance;
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DogAnim = game.DogAnim;
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}
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private void Start()
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{
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barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve;
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switch (type) {
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case 7:
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sfxNum += "bone";
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break;
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case 8:
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sfxNum += "pan";
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break;
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case 9:
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sfxNum += "tire";
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break;
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case 10:
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sfxNum += textObj;
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break;
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default:
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sfxNum += "fruit";
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break;
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};
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if (fromLeft && fromBoth) {} else { Jukebox.PlayOneShotGame(sfxNum+"1"); }
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game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Out);
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DogAnim.SetBool("needPrepare", true);
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}
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private void Update()
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{
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float flyPos = Conductor.instance.GetPositionFromBeat(startBeat, 1f)+1.1f;
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float flyPosBarely = Conductor.instance.GetPositionFromBeat(barelyTime, 1f)+1f;
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if (isActive) {
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flyPos *= 0.31f;
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transform.position = curve.GetPoint(flyPos);
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objPos = curve.GetPoint(flyPos);
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// destroy object when it's off-screen
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if (flyPos > 1f) {
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GameObject.Destroy(gameObject);
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};
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} else {
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flyPosBarely *= 0.3f;
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transform.position = barelyCurve.GetPoint(flyPosBarely) + (objPos/3);
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float rot = fromLeft ? 200f : -200f;
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transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
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if (flyPosBarely > 1f) {
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GameObject.Destroy(gameObject);
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};
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}
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if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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|| GameManager.instance.currentGame != "dogNinja") {
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GameObject.Destroy(gameObject);
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};
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}
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private void SuccessSlice()
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{
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string Slice = "Slice";
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if (!fromBoth && fromLeft) {
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Slice += "Left";
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} else if (!fromBoth && !fromLeft) {
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Slice += "Right";
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} else {
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Slice += "Both";
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};
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DogAnim.DoScaledAnimationAsync(Slice, 0.5f);
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if (fromLeft && fromBoth) {} else { Jukebox.PlayOneShotGame(sfxNum+"2"); }
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game.WhichLeftHalf.sprite = objectLeftHalves[spriteInt-1];
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game.WhichRightHalf.sprite = objectRightHalves[spriteInt-1];
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SpawnHalves LeftHalf = Instantiate(HalvesLeftBase).GetComponent<SpawnHalves>();
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LeftHalf.startBeat = startBeat;
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LeftHalf.lefty = fromLeft;
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LeftHalf.objPos = objPos;
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SpawnHalves RightHalf = Instantiate(HalvesRightBase).GetComponent<SpawnHalves>();
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RightHalf.startBeat = startBeat;
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RightHalf.lefty = fromLeft;
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RightHalf.objPos = objPos;
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GameObject.Destroy(gameObject);
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}
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private void JustSlice()
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{
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Debug.Log("brake point before small");
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isActive = false;
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barelyTime = Conductor.instance.songPositionInBeats;
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Debug.Log("brake point middle 1 small");
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string Barely = "Barely";
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if (!fromBoth && fromLeft) {
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Barely += "Left";
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} else if (!fromBoth && !fromLeft) {
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Barely += "Right";
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} else {
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Barely += "Both";
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};
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Debug.Log("brake point middle 2 small");
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DogAnim.DoScaledAnimationAsync(Barely, 0.5f);
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Jukebox.PlayOneShotGame("dogNinja/barely");
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Debug.Log("brake point end small");
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}
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private void Hit(PlayerActionEvent caller, float state)
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{
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game.DogAnim.SetBool("needPrepare", false);
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if (state >= 1f || state <= -1f) {
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JustSlice();
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} else {
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SuccessSlice();
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}
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}
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private void Miss(PlayerActionEvent caller)
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{
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if (!DogAnim.GetBool("needPrepare")) ;
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DogAnim.DoScaledAnimationAsync("UnPrepare", 0.5f);
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DogAnim.SetBool("needPrepare", false);
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}
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private void Out(PlayerActionEvent caller)
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{
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DogAnim.SetBool("needPrepare", false);
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}
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}
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}
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