HeavenStudioPlus/Assets/Scripts/Games/FreezeFrame/Car.cs

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using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using HeavenStudio.Common;
using HeavenStudio.Games.Scripts_WizardsWaltz;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_FreezeFrame
{
public class Car : MonoBehaviour
{
[SerializeField] Animator _Animator;
[SerializeField] ParticleSystem _ParticleSystem;
public double Beat;
public string AnimName;
public float Length;
public void Setup(double beat, string animName, float length)
{
Beat = beat;
AnimName = animName;
Length = length;
_ParticleSystem.PlayScaledAsync(0.5f, true);
_Animator.DoScaledAnimationFromBeatAsync("Idle", 0.5f, 0f, 0);
}
void Update()
{
if (_Animator == null)
return;
float normalizedBeatFromStart = Conductor.instance.GetPositionFromBeat(0, 1);
_Animator.DoNormalizedAnimation("Idle", normalizedBeatFromStart * 4 % 1, animLayer: 0);
if (AnimName is null or "")
return;
float normalizedBeat = Conductor.instance.GetPositionFromBeat(Beat, Length);
_Animator.DoNormalizedAnimation(AnimName, normalizedBeat, animLayer: 1);
if (Conductor.instance.songPositionAsDouble > Beat + Length + 3)
Destroy(this);
}
}
}