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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using HeavenStudio.Common;
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using HeavenStudio.Games.Scripts_WizardsWaltz;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_FreezeFrame
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{
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public class Car : MonoBehaviour
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{
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[SerializeField] Animator _Animator;
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[SerializeField] ParticleSystem _ParticleSystem;
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public double Beat;
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public string AnimName;
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public float Length;
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public void Setup(double beat, string animName, float length)
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{
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Beat = beat;
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AnimName = animName;
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Length = length;
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_ParticleSystem.PlayScaledAsync(0.5f, true);
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_Animator.DoScaledAnimationFromBeatAsync("Idle", 0.5f, 0f, 0);
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}
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void Update()
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{
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if (_Animator == null)
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return;
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float normalizedBeatFromStart = Conductor.instance.GetPositionFromBeat(0, 1);
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_Animator.DoNormalizedAnimation("Idle", normalizedBeatFromStart * 4 % 1, animLayer: 0);
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if (AnimName is null or "")
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return;
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(Beat, Length);
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_Animator.DoNormalizedAnimation(AnimName, normalizedBeat, animLayer: 1);
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if (Conductor.instance.songPositionAsDouble > Beat + Length + 3)
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Destroy(this);
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}
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}
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}
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