HeavenStudioPlus/Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/GridView/FancyCellGroup.cs

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2022-01-06 00:11:33 +00:00
/// Credit setchi (https://github.com/setchi)
/// Sourced from - https://github.com/setchi/FancyScrollView
using System.Linq;
namespace UnityEngine.UI.Extensions
{
/// <summary>
/// 複数の <see cref="FancyCell{TItemData, TContext}"/> を持つセルグループ実装するための抽象基底クラス.
/// </summary>
/// <typeparam name="TItemData">アイテムのデータ型.</typeparam>
/// <typeparam name="TContext"><see cref="FancyCell{TItemData, TContext}.Context"/> の型.</typeparam>
public abstract class FancyCellGroup<TItemData, TContext> : FancyCell<TItemData[], TContext>
where TContext : class, IFancyCellGroupContext, new()
{
/// <summary>
/// このグループで表示するセルの配列.
/// </summary>
protected virtual FancyCell<TItemData, TContext>[] Cells { get; private set; }
/// <summary>
/// このグループで表示するセルの配列をインスタンス化します.
/// </summary>
/// <returns>このグループで表示するセルの配列.</returns>
protected virtual FancyCell<TItemData, TContext>[] InstantiateCells()
{
return Enumerable.Range(0, Context.GetGroupCount())
.Select(_ => Instantiate(Context.CellTemplate, transform))
.Select(x => x.GetComponent<FancyCell<TItemData, TContext>>())
.ToArray();
}
/// <inheritdoc/>
public override void Initialize()
{
Cells = InstantiateCells();
Debug.Assert(Cells.Length == Context.GetGroupCount());
for (var i = 0; i < Cells.Length; i++)
{
Cells[i].SetContext(Context);
Cells[i].Initialize();
}
}
/// <inheritdoc/>
public override void UpdateContent(TItemData[] contents)
{
var firstCellIndex = Index * Context.GetGroupCount();
for (var i = 0; i < Cells.Length; i++)
{
Cells[i].Index = i + firstCellIndex;
Cells[i].SetVisible(i < contents.Length);
if (Cells[i].IsVisible)
{
Cells[i].UpdateContent(contents[i]);
}
}
}
/// <inheritdoc/>
public override void UpdatePosition(float position)
{
for (var i = 0; i < Cells.Length; i++)
{
Cells[i].UpdatePosition(position);
}
}
}
}