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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Common
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{
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public class StickyCanvas : MonoBehaviour
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{
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/// <summary>
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/// Attach to a GameObject to make the object follow the camera while also moving with the viewport.
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/// Can be enabled or disabled.
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/// May malfunction when rescaled.
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/// </summary>
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private Vector3 _OriginalPosition;
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private Quaternion _OriginalRotation;
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[SerializeField] public bool Sticky = true;
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[SerializeField] float CameraOffset = 10;
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// Start is called before the first frame update
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void Start()
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{
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_OriginalPosition = transform.position;
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_OriginalRotation = transform.rotation;
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}
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void Update()
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{
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if (!Sticky)
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{
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transform.position = _OriginalPosition;
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transform.rotation = _OriginalRotation;
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return;
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}
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if (Conductor.instance == null) return;
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Transform target = GameCamera.instance.transform;
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Vector3 displacement = target.forward * CameraOffset;
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transform.position = target.position + displacement;
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transform.rotation = target.rotation;
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}
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}
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}
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