HeavenStudioPlus/Assets/Scripts/UI/UIButton.cs

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using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UI.Extensions;
/// <summary>
/// This is a custom button class that inherits from the default button. This allows us to have seperate events for left and right click, utilising all of the handy features of Button.
/// </summary>
public class UIButton : Button, IPointerEnterHandler, IPointerExitHandler
{
public UnityEngine.Events.UnityEvent onRightClick = new UnityEngine.Events.UnityEvent();
public override void OnPointerClick(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
{
// Invoke the left click event
base.OnPointerClick(eventData);
}
else if (eventData.button == PointerEventData.InputButton.Right)
{
// Invoke the right click event
onRightClick.Invoke();
}
}
public bool isHovering = false;
public bool isHolding = false;
public bool wasHolding = false;
public override void OnPointerEnter(PointerEventData eventData)
{
isHovering = true;
base.OnPointerEnter(eventData);
}
public override void OnPointerExit(PointerEventData eventData)
{
isHovering = false;
base.OnPointerExit(eventData);
}
public void Update()
{
if (Input.GetMouseButton(1) && isHovering) isHolding = true;
if (!Input.GetMouseButton(1)) isHolding = false;
if (isHolding) DoStateTransition(Button.SelectionState.Pressed, false);
if (isHolding != wasHolding) DoStateTransition(currentSelectionState, false);
wasHolding = isHolding;
}
}