mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
254 lines
7.9 KiB
C#
254 lines
7.9 KiB
C#
|
/// Credit David Gileadi
|
||
|
/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/11
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using UnityEngine.Events;
|
||
|
using UnityEngine.EventSystems;
|
||
|
|
||
|
namespace UnityEngine.UI.Extensions
|
||
|
{
|
||
|
// Stepper control
|
||
|
[AddComponentMenu("UI/Extensions/Stepper")]
|
||
|
[RequireComponent(typeof(RectTransform))]
|
||
|
public class Stepper : UIBehaviour
|
||
|
{
|
||
|
private Selectable[] _sides;
|
||
|
[SerializeField]
|
||
|
[Tooltip("The current step value of the control")]
|
||
|
private int _value = 0;
|
||
|
[SerializeField]
|
||
|
[Tooltip("The minimum step value allowed by the control. When reached it will disable the '-' button")]
|
||
|
private int _minimum = 0;
|
||
|
[SerializeField]
|
||
|
[Tooltip("The maximum step value allowed by the control. When reached it will disable the '+' button")]
|
||
|
private int _maximum = 100;
|
||
|
[SerializeField]
|
||
|
[Tooltip("The step increment used to increment / decrement the step value")]
|
||
|
private int _step = 1;
|
||
|
[SerializeField]
|
||
|
[Tooltip("Does the step value loop around from end to end")]
|
||
|
private bool _wrap = false;
|
||
|
[SerializeField]
|
||
|
[Tooltip("A GameObject with an Image to use as a separator between segments. Size of the RectTransform will determine the size of the separator used.\nNote, make sure to disable the separator GO so that it does not affect the scene")]
|
||
|
private Graphic _separator;
|
||
|
private float _separatorWidth = 0;
|
||
|
|
||
|
private float separatorWidth
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (_separatorWidth == 0 && separator)
|
||
|
{
|
||
|
_separatorWidth = separator.rectTransform.rect.width;
|
||
|
var image = separator.GetComponent<Image>();
|
||
|
if (image)
|
||
|
_separatorWidth /= image.pixelsPerUnit;
|
||
|
}
|
||
|
return _separatorWidth;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Event delegates triggered on click.
|
||
|
[SerializeField]
|
||
|
private StepperValueChangedEvent _onValueChanged = new StepperValueChangedEvent();
|
||
|
|
||
|
[Serializable]
|
||
|
public class StepperValueChangedEvent : UnityEvent<int> { }
|
||
|
|
||
|
public Selectable[] sides
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (_sides == null || _sides.Length == 0)
|
||
|
{
|
||
|
_sides = GetSides();
|
||
|
}
|
||
|
return _sides;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int value { get { return _value; } set { _value = value; } }
|
||
|
|
||
|
public int minimum { get { return _minimum; } set { _minimum = value; } }
|
||
|
|
||
|
public int maximum { get { return _maximum; } set { _maximum = value; } }
|
||
|
|
||
|
public int step { get { return _step; } set { _step = value; } }
|
||
|
|
||
|
public bool wrap { get { return _wrap; } set { _wrap = value; } }
|
||
|
|
||
|
public Graphic separator { get { return _separator; } set { _separator = value; _separatorWidth = 0; LayoutSides(sides); } }
|
||
|
|
||
|
public StepperValueChangedEvent onValueChanged
|
||
|
{
|
||
|
get { return _onValueChanged; }
|
||
|
set { _onValueChanged = value; }
|
||
|
}
|
||
|
|
||
|
protected Stepper()
|
||
|
{ }
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
protected override void OnValidate()
|
||
|
{
|
||
|
base.OnValidate();
|
||
|
|
||
|
RecreateSprites(sides);
|
||
|
if (separator)
|
||
|
LayoutSides();
|
||
|
|
||
|
if (!wrap)
|
||
|
{
|
||
|
DisableAtExtremes(sides);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
protected override void Start()
|
||
|
{
|
||
|
if (isActiveAndEnabled)
|
||
|
StartCoroutine(DelayedInit());
|
||
|
}
|
||
|
|
||
|
protected override void OnEnable()
|
||
|
{
|
||
|
StartCoroutine(DelayedInit());
|
||
|
}
|
||
|
|
||
|
IEnumerator DelayedInit()
|
||
|
{
|
||
|
yield return null;
|
||
|
|
||
|
RecreateSprites(sides);
|
||
|
}
|
||
|
|
||
|
private Selectable[] GetSides()
|
||
|
{
|
||
|
var buttons = GetComponentsInChildren<Selectable>();
|
||
|
if (buttons.Length != 2)
|
||
|
{
|
||
|
throw new InvalidOperationException("A stepper must have two Button children");
|
||
|
}
|
||
|
|
||
|
if (!wrap)
|
||
|
{
|
||
|
DisableAtExtremes(buttons);
|
||
|
}
|
||
|
LayoutSides(buttons);
|
||
|
|
||
|
return buttons;
|
||
|
}
|
||
|
|
||
|
public void StepUp()
|
||
|
{
|
||
|
Step(step);
|
||
|
}
|
||
|
|
||
|
public void StepDown()
|
||
|
{
|
||
|
Step(-step);
|
||
|
}
|
||
|
|
||
|
private void Step(int amount)
|
||
|
{
|
||
|
value += amount;
|
||
|
|
||
|
if (wrap)
|
||
|
{
|
||
|
if (value > maximum) value = minimum;
|
||
|
if (value < minimum) value = maximum;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
value = Math.Max(minimum, value);
|
||
|
value = Math.Min(maximum, value);
|
||
|
|
||
|
DisableAtExtremes(sides);
|
||
|
}
|
||
|
|
||
|
_onValueChanged.Invoke(value);
|
||
|
}
|
||
|
|
||
|
private void DisableAtExtremes(Selectable[] sides)
|
||
|
{
|
||
|
sides[0].interactable = wrap || value > minimum;
|
||
|
sides[1].interactable = wrap || value < maximum;
|
||
|
}
|
||
|
|
||
|
private void RecreateSprites(Selectable[] sides)
|
||
|
{
|
||
|
for (int i = 0; i < 2; i++)
|
||
|
{
|
||
|
if (sides[i].image == null)
|
||
|
continue;
|
||
|
|
||
|
var sprite = CutSprite(sides[i].image.sprite, i == 0);
|
||
|
var side = sides[i].GetComponent<StepperSide>();
|
||
|
if (side)
|
||
|
{
|
||
|
side.cutSprite = sprite;
|
||
|
}
|
||
|
sides[i].image.overrideSprite = sprite;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static internal Sprite CutSprite(Sprite sprite, bool leftmost)
|
||
|
{
|
||
|
if (sprite.border.x == 0 || sprite.border.z == 0)
|
||
|
return sprite;
|
||
|
|
||
|
var rect = sprite.rect;
|
||
|
var border = sprite.border;
|
||
|
|
||
|
if (leftmost)
|
||
|
{
|
||
|
rect.xMax = border.z;
|
||
|
border.z = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rect.xMin = border.x;
|
||
|
border.x = 0;
|
||
|
}
|
||
|
|
||
|
return Sprite.Create(sprite.texture, rect, sprite.pivot, sprite.pixelsPerUnit, 0, SpriteMeshType.FullRect, border);
|
||
|
}
|
||
|
|
||
|
public void LayoutSides(Selectable[] sides = null)
|
||
|
{
|
||
|
sides = sides ?? this.sides;
|
||
|
|
||
|
RecreateSprites(sides);
|
||
|
|
||
|
RectTransform transform = this.transform as RectTransform;
|
||
|
float width = (transform.rect.width / 2) - separatorWidth;
|
||
|
|
||
|
for (int i = 0; i < 2; i++)
|
||
|
{
|
||
|
float insetX = i == 0 ? 0 : width + separatorWidth;
|
||
|
|
||
|
var rectTransform = sides[i].GetComponent<RectTransform>();
|
||
|
rectTransform.anchorMin = Vector2.zero;
|
||
|
rectTransform.anchorMax = Vector2.zero;
|
||
|
rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, insetX, width);
|
||
|
rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, transform.rect.height);
|
||
|
|
||
|
// TODO: maybe adjust text position
|
||
|
}
|
||
|
|
||
|
if (separator)
|
||
|
{
|
||
|
var sepTransform = gameObject.transform.Find("Separator");
|
||
|
Graphic sep = (sepTransform != null) ? sepTransform.GetComponent<Graphic>() : (GameObject.Instantiate(separator.gameObject) as GameObject).GetComponent<Graphic>();
|
||
|
sep.gameObject.name = "Separator";
|
||
|
sep.gameObject.SetActive(true);
|
||
|
sep.rectTransform.SetParent(this.transform, false);
|
||
|
sep.rectTransform.anchorMin = Vector2.zero;
|
||
|
sep.rectTransform.anchorMax = Vector2.zero;
|
||
|
sep.rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, width, separatorWidth);
|
||
|
sep.rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, transform.rect.height);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|