mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-12 20:55:08 +00:00
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
using TMPro;
|
||
|
|
||
|
|
||
|
// hardcoded because im lazy
|
||
|
namespace RhythmHeavenMania
|
||
|
{
|
||
|
public class DebugUI : MonoBehaviour
|
||
|
{
|
||
|
public GameObject Template;
|
||
|
|
||
|
private TMP_Text SongPosBeats;
|
||
|
private TMP_Text BPM;
|
||
|
private TMP_Text currEvent;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
for (int i = 0; i < 3; i++)
|
||
|
{
|
||
|
GameObject debug = Instantiate(Template, Template.transform.parent);
|
||
|
debug.SetActive(true);
|
||
|
debug.transform.localPosition = new Vector3(Template.transform.localPosition.x, Template.transform.localPosition.y - 44.9301f * i);
|
||
|
|
||
|
switch (i)
|
||
|
{
|
||
|
case 0:
|
||
|
SongPosBeats = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||
|
break;
|
||
|
case 1:
|
||
|
BPM = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||
|
break;
|
||
|
case 2:
|
||
|
currEvent = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
SongPosBeats.text = $"SongPosBeats: {Conductor.instance.songPositionInBeats}";
|
||
|
BPM.text = $"BPM: {Conductor.instance.songBpm}";
|
||
|
if (GameManager.instance.currentEvent - 1 >= 0)
|
||
|
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].datamodel}";
|
||
|
else
|
||
|
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].datamodel}";
|
||
|
}
|
||
|
}
|
||
|
}
|