2022-02-28 08:33:11 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-03-14 14:21:05 +00:00
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using HeavenStudio.Util;
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2022-02-28 08:33:11 +00:00
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Games.Scripts_CropStomp
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2022-02-28 08:33:11 +00:00
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{
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public class Farmer : PlayerActionObject
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{
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public float nextStompBeat;
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private CropStomp game;
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2022-03-26 02:08:46 +00:00
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public void Init()
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2022-02-28 08:33:11 +00:00
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{
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game = CropStomp.instance;
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}
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private void Update()
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{
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if (!game.isMarching)
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return;
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float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
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StateCheck(normalizedBeat);
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if (normalizedBeat > Minigame.LateTime())
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{
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nextStompBeat += 2f;
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ResetState();
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return;
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}
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if (PlayerInput.Pressed())
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{
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if (state.perfect)
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{
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game.Stomp();
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2022-03-01 06:38:38 +00:00
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game.bodyAnim.Play("Stomp", 0, 0);
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2022-02-28 08:33:11 +00:00
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nextStompBeat += 2f;
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ResetState();
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}
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else if (state.notPerfect())
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{
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2022-03-01 06:38:38 +00:00
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game.bodyAnim.Play("Crouch", 0, 0);
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2022-02-28 08:33:11 +00:00
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nextStompBeat += 2f;
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ResetState();
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}
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2022-03-01 06:38:38 +00:00
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else
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{
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game.bodyAnim.Play("Crouch", 0, 0);
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}
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2022-02-28 08:33:11 +00:00
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}
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}
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}
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}
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