mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using HeavenStudio.Util;
|
||
|
using System;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_LumBEARjack
|
||
|
{
|
||
|
public class LBJBaby : SuperCurveObject
|
||
|
{
|
||
|
[Header("Sprites")]
|
||
|
[SerializeField] private Sprite _flySprite;
|
||
|
[SerializeField] private Sprite _standSprite;
|
||
|
|
||
|
[Header("Properties")]
|
||
|
[SerializeField] private float _rot;
|
||
|
[SerializeField] private float _addedHeight;
|
||
|
[SerializeField] private float _addedY;
|
||
|
|
||
|
[Header("Path")]
|
||
|
[SerializeField] private Path _path;
|
||
|
|
||
|
private SpriteRenderer _sr;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
_sr = GetComponent<SpriteRenderer>();
|
||
|
}
|
||
|
|
||
|
public void OnDrawGizmos()
|
||
|
{
|
||
|
DrawEditorGizmo(_path);
|
||
|
}
|
||
|
|
||
|
public void Activate(double beat, float durationMult, int babyIndex)
|
||
|
{
|
||
|
gameObject.SetActive(true);
|
||
|
_path.positions[0].duration *= durationMult;
|
||
|
_path.positions[1].pos.y += _addedY * babyIndex;
|
||
|
_path.positions[1].height += _addedHeight * babyIndex;
|
||
|
_sr.sprite = _flySprite;
|
||
|
_sr.sortingOrder += babyIndex;
|
||
|
StartCoroutine(FlyCo(beat));
|
||
|
}
|
||
|
|
||
|
private IEnumerator FlyCo(double beat)
|
||
|
{
|
||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false);
|
||
|
while (normalizedBeat <= 1)
|
||
|
{
|
||
|
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false);
|
||
|
transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
|
||
|
transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat));
|
||
|
yield return null;
|
||
|
}
|
||
|
transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
|
||
|
transform.localEulerAngles = Vector3.zero;
|
||
|
_sr.sprite = _standSprite;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|