HeavenStudioPlus/Assets/StreamingAssets/agbtap/common.manifest

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ManifestFileVersion: 0
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
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2023-06-15 17:50:10 +00:00
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Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
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Assets:
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/ready/animation_10.004.png
- Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_R.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_triple_tap/ready/PostPrepare_1.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_2.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_triple_tap/tap/PostTap.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Idle.anim
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- Assets/Resources/Sprites/Games/TapTrial/Animations/Pose.anim
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- Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_jump_tap/tap/final/FinalJumpTap.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/ready/animation_10.002.png
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/DoubleTap.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/tap/JumpTap_Success.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_tap/ready/TapPrepare.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Giraffe/Exit.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_triple_tap/tap/PostTap_2.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Player.controller
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/ready/animation_10.001.png
- Assets/Resources/Sfx/games/tapTrial/ooki2.ogg
- Assets/Resources/Games/tapTrial.prefab
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/tap/final/FinalJump_Tap.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/ready/animation_10.003.png
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_jump_tap/tap/Jumpactualtap.anim
- Assets/Resources/Sfx/games/tapTrial/jumptap1.ogg
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/Jump.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/ready/JumpPrepare.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/PoseTap_L.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_jump_tap/tap/JumpTap.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/tap/JumpTap.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/DoubleTapPrepare.anim
- Assets/Resources/Sfx/games/tapTrial/ooki1.ogg
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/MonkeyTapTrial.controller
- Assets/Resources/Sprites/Games/TapTrial/Animations/Tap.anim
- Assets/Resources/Sfx/games/tapTrial/tap.ogg
- Assets/Resources/Sprites/Games/TapTrial/Animations/TapPrepare.anim
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- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_tap/tap/Tap.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Giraffe/Enter.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_jump_tap/ready/JumpPrepare.anim
- Assets/Resources/Sprites/Games/TapTrial/taptrial_main.png
- Assets/Resources/Sfx/games/tapTrial/ook.ogg
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/tap/miss/JumpTap_Miss.anim
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- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/DoubleTapPrepare.anim
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- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/tap/final/miss/FinalJump_Miss.anim
- Assets/Resources/Sfx/games/tapTrial/tonk.wav
- Assets/Resources/Sfx/games/tapTrial/tapMonkey.wav
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- Assets/Resources/Sfx/games/tapTrial/ookook.ogg
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- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_jump_tap/tap/final/FinalJump.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/PosePrepare_1.anim
- Assets/Resources/Sprites/Games/TapTrial/Animations/Monkey/monkey_triple_tap/ready/PostPrepare_2.anim
- Assets/Resources/Sprites/Games/TapTrial/taptrial_bg.png
- Assets/Resources/Sprites/Games/TapTrial/Animations/Giraffe/Giraffe.controller
- Assets/Resources/Sprites/Games/TapTrial/Animations/girl_bop/Bop.anim
Dependencies:
2023-06-15 17:50:10 +00:00
- C:/Users/evanb/OneDrive/Documents/GitHub/HeavenStudio/Assets/StreamingAssets/ntridol/common