HeavenStudioPlus/Assets/Scripts/Util/Jukebox.cs

114 lines
3.5 KiB
C#
Raw Normal View History

2021-12-21 01:10:49 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Util
{
public class Jukebox
{
public enum AudioType
{
OGG,
WAV
}
/// <summary>
/// This is me just idiot-proofing.
/// </summary>
public static void BasicCheck()
{
if (FindJukebox() == null)
{
GameObject Jukebox = new GameObject("Jukebox");
Jukebox.AddComponent<AudioSource>();
Jukebox.tag = "Jukebox";
}
}
public static GameObject FindJukebox()
{
if (GameObject.FindGameObjectWithTag("Jukebox") != null)
return GameObject.FindGameObjectWithTag("Jukebox");
else
return null;
}
public static void SetVolume(float volume)
{
BasicCheck();
FindJukebox().GetComponent<AudioSource>().volume = volume;
}
2022-03-07 09:16:31 +00:00
public static AudioSource PlayOneShot(string name, float beat = -1, float pitch = 1f, bool looping = false)
2021-12-21 01:10:49 +00:00
{
GameObject oneShot = new GameObject("oneShot");
2022-01-21 01:24:30 +00:00
AudioSource audioSource = oneShot.AddComponent<AudioSource>();
2022-02-05 04:40:33 +00:00
//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
2022-01-21 01:24:30 +00:00
audioSource.playOnAwake = false;
2021-12-21 01:10:49 +00:00
Sound snd = oneShot.AddComponent<Sound>();
2022-01-15 07:08:23 +00:00
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
snd.clip = clip;
2022-01-21 01:24:30 +00:00
snd.beat = beat;
2022-03-07 09:16:31 +00:00
snd.pitch = pitch;
snd.looping = looping;
2022-01-15 07:08:23 +00:00
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
2022-01-21 01:24:30 +00:00
GameManager.instance.SoundObjects.Add(oneShot);
2022-02-11 07:21:43 +00:00
return audioSource;
2021-12-21 01:10:49 +00:00
}
2021-12-23 22:39:03 +00:00
2022-03-07 09:16:31 +00:00
public static AudioSource PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, bool looping = false)
{
GameObject oneShot = new GameObject("oneShotScheduled");
var audioSource = oneShot.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
var snd = oneShot.AddComponent<Sound>();
var clip = Resources.Load<AudioClip>($"Sfx/{name}");
audioSource.clip = clip;
snd.clip = clip;
2022-03-07 09:16:31 +00:00
snd.pitch = pitch;
snd.looping = looping;
snd.scheduled = true;
snd.scheduledTime = targetTime;
audioSource.PlayScheduled(targetTime);
GameManager.instance.SoundObjects.Add(oneShot);
2022-02-11 07:21:43 +00:00
return audioSource;
}
2022-03-07 09:16:31 +00:00
public static AudioSource PlayOneShotGame(string name, float beat = -1, float pitch = 1f, bool looping = false)
2021-12-23 22:39:03 +00:00
{
if (GameManager.instance.currentGame == name.Split('/')[0])
2022-01-21 01:24:30 +00:00
{
2022-03-07 09:16:31 +00:00
return PlayOneShot($"games/{name}", beat, pitch, looping);
2022-01-21 01:24:30 +00:00
}
2022-02-11 07:21:43 +00:00
return null;
2021-12-23 22:39:03 +00:00
}
2022-03-07 09:16:31 +00:00
public static AudioSource PlayOneShotScheduledGame(string name, double targetTime, float pitch = 1f, bool looping = false)
{
if (GameManager.instance.currentGame == name.Split('/')[0])
{
2022-03-07 09:16:31 +00:00
return PlayOneShotScheduled($"games/{name}", targetTime, pitch, looping);
}
2022-02-11 07:21:43 +00:00
return null;
}
2022-03-07 09:16:31 +00:00
public static void KillLoop(AudioSource source, float fadeTime)
{
source.GetComponent<Sound>().KillLoop(fadeTime);
}
2021-12-21 01:10:49 +00:00
}
}