mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 14:15:07 +00:00
125 lines
4 KiB
C#
125 lines
4 KiB
C#
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
using UnityEngine.Networking;
|
||
|
using System.Linq;
|
||
|
using System.IO;
|
||
|
|
||
|
using SFB;
|
||
|
using Jukebox;
|
||
|
using TMPro;
|
||
|
using System.Collections;
|
||
|
|
||
|
namespace HeavenStudio.Editor
|
||
|
{
|
||
|
public class ImageChartResourcePrefab : RemixPropertyPrefab
|
||
|
{
|
||
|
[Header("Image Resource")]
|
||
|
[Space(10)]
|
||
|
[SerializeField] Button uploadButton;
|
||
|
[SerializeField] Image imagePreview;
|
||
|
|
||
|
string resourcePath;
|
||
|
string resourceName;
|
||
|
|
||
|
new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
|
||
|
{
|
||
|
InitProperties(diag, propertyName, caption);
|
||
|
|
||
|
EntityTypes.Resource resource = (EntityTypes.Resource) parameterManager.chart[propertyName];
|
||
|
resourcePath = resource.path;
|
||
|
resourceName = resource.name;
|
||
|
if (resourcePath != null)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
string fsPath = RiqFileHandler.GetResourcePath(resourceName, resourcePath);
|
||
|
// fetch the image using UnityWebRequest
|
||
|
parameterManager.StartCoroutine(LoadImage(fsPath));
|
||
|
}
|
||
|
catch (System.IO.DirectoryNotFoundException)
|
||
|
{
|
||
|
Debug.Log("image resource doesn't exist, using blank placeholder");
|
||
|
imagePreview.sprite = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uploadButton.onClick.AddListener(
|
||
|
() =>
|
||
|
{
|
||
|
UploadImage();
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
|
||
|
private void UploadImage()
|
||
|
{
|
||
|
var extensions = new[]
|
||
|
{
|
||
|
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
|
||
|
};
|
||
|
|
||
|
StandaloneFileBrowser.OpenFilePanelAsync("Open Image", "", extensions, false, (string[] paths) =>
|
||
|
{
|
||
|
var path = Path.Combine(paths);
|
||
|
if (path == string.Empty)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// fetch the image using UnityWebRequest
|
||
|
StartCoroutine(UploadImage(path));
|
||
|
}
|
||
|
catch (System.Exception e)
|
||
|
{
|
||
|
Debug.LogError($"Error uploading image: {e.Message}");
|
||
|
GlobalGameManager.ShowErrorMessage("Error Uploading Image", e.Message + "\n\n" + e.StackTrace);
|
||
|
return;
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
IEnumerator LoadImage(string path)
|
||
|
{
|
||
|
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
|
||
|
yield return www.SendWebRequest();
|
||
|
|
||
|
if (www.result == UnityWebRequest.Result.ConnectionError)
|
||
|
{
|
||
|
Debug.Log(www.error);
|
||
|
imagePreview.sprite = null;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
||
|
imagePreview.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||
|
imagePreview.preserveAspect = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IEnumerator UploadImage(string path)
|
||
|
{
|
||
|
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
|
||
|
yield return www.SendWebRequest();
|
||
|
|
||
|
if (www.result == UnityWebRequest.Result.ConnectionError)
|
||
|
{
|
||
|
Debug.Log(www.error);
|
||
|
imagePreview.sprite = null;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
||
|
imagePreview.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||
|
imagePreview.preserveAspect = true;
|
||
|
RiqFileHandler.AddResource(path, resourceName, resourcePath);
|
||
|
Debug.Log("Uploaded image successfully!");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|