2022-01-17 19:23:18 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
|
|
|
|
using RhythmHeavenMania.Games.ForkLifter;
|
|
|
|
using RhythmHeavenMania.Games.ClappyTrio;
|
|
|
|
using RhythmHeavenMania.Games.Spaceball;
|
|
|
|
using RhythmHeavenMania.Games.KarateMan;
|
|
|
|
|
|
|
|
namespace RhythmHeavenMania
|
|
|
|
{
|
|
|
|
public class Minigames
|
|
|
|
{
|
|
|
|
public class Minigame
|
|
|
|
{
|
|
|
|
public string name;
|
|
|
|
public string displayName;
|
|
|
|
public string color;
|
|
|
|
public GameObject holder;
|
|
|
|
public List<GameAction> actions = new List<GameAction>();
|
|
|
|
|
|
|
|
public Minigame(string name, string displayName, string color, List<GameAction> actions)
|
|
|
|
{
|
|
|
|
this.name = name;
|
|
|
|
this.displayName = displayName;
|
|
|
|
this.color = color;
|
|
|
|
this.actions = actions;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public class GameAction
|
|
|
|
{
|
|
|
|
public string actionName;
|
|
|
|
public EventCallback function;
|
|
|
|
public bool playerAction = false;
|
|
|
|
public float defaultLength;
|
|
|
|
public bool resizable;
|
|
|
|
|
|
|
|
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool playerAction = false, bool resizable = false)
|
|
|
|
{
|
|
|
|
this.actionName = actionName;
|
|
|
|
this.function = function;
|
|
|
|
this.playerAction = playerAction;
|
|
|
|
this.defaultLength = defaultLength;
|
|
|
|
this.resizable = resizable;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public delegate void EventCallback();
|
|
|
|
|
|
|
|
public static void Init(EventCaller eventCaller)
|
|
|
|
{
|
|
|
|
eventCaller.minigames = new List<Minigame>()
|
|
|
|
{
|
|
|
|
new Minigame("gameManager", "Game Manager", "", new List<GameAction>()
|
|
|
|
{
|
|
|
|
new GameAction("end", delegate { Debug.Log("end"); }),
|
|
|
|
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); })
|
|
|
|
}),
|
|
|
|
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", new List<GameAction>()
|
|
|
|
{
|
|
|
|
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3, true),
|
|
|
|
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3, true),
|
|
|
|
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3, true),
|
|
|
|
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3, true),
|
|
|
|
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f, true),
|
|
|
|
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
|
|
|
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
|
|
|
}),
|
|
|
|
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", new List<GameAction>()
|
|
|
|
{
|
|
|
|
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true),
|
|
|
|
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ),
|
|
|
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
|
|
|
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
|
|
|
}),
|
|
|
|
new Minigame("spaceball", "Spaceball", "00A518", new List<GameAction>()
|
|
|
|
{
|
|
|
|
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2, true),
|
|
|
|
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3, true),
|
|
|
|
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ),
|
|
|
|
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
|
|
|
|
new GameAction("cameraZoom", delegate { }, 4, false, true ),
|
|
|
|
}),
|
|
|
|
new Minigame("karateman", "Karate Man", "70A8D8", new List<GameAction>()
|
|
|
|
{
|
|
|
|
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true, true),
|
|
|
|
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2, true),
|
|
|
|
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2, true),
|
|
|
|
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2, true),
|
|
|
|
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2, true),
|
|
|
|
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f, true),
|
2022-01-20 01:48:52 +00:00
|
|
|
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true),
|
2022-01-17 19:23:18 +00:00
|
|
|
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
|
|
|
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
2022-01-21 01:24:30 +00:00
|
|
|
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
|
2022-01-17 19:23:18 +00:00
|
|
|
})
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|