HeavenStudioPlus/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs

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C#
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2022-02-03 22:20:26 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
public class EventParameterManager : MonoBehaviour
{
[Header("General References")]
[SerializeField] private GameObject eventSelector;
[Header("Property Prefabs")]
[SerializeField] private GameObject IntegerP;
public Beatmap.Entity entity;
public static EventParameterManager instance { get; set; }
private void Awake()
{
instance = this;
}
public void StartParams(Beatmap.Entity entity)
{
AddParams(entity);
}
private void AddParams(Beatmap.Entity entity)
{
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == entity.datamodel.Split(1)));
Minigames.GameAction action = minigame.actions[actionIndex];
if (action.parameters != null)
{
eventSelector.SetActive(false);
this.entity = entity;
Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}");
for (int i = 1; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
}
for (int i = 0; i < action.parameters.Count; i++)
{
object param = action.parameters[i].parameter;
string caption = action.parameters[i].propertyCaption;
string propertyName = action.parameters[i].propertyName;
AddParam(propertyName, param, caption);
}
}
}
private void AddParam(string propertyName, object type, string caption)
{
GameObject prefab = IntegerP;
if (type.GetType() == typeof(EntityTypes.Integer))
{
prefab = IntegerP;
}
GameObject input = Instantiate(prefab);
input.transform.SetParent(this.gameObject.transform);
input.SetActive(true);
input.transform.localScale = Vector2.one;
var property = input.GetComponent<EventPropertyPrefab>();
property.SetProperties(propertyName, type, caption);
}
}
}