mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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96 lines
2.9 KiB
C#
96 lines
2.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.Spaceball
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{
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public class SpaceballBall : MonoBehaviour
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{
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public float startBeat;
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private Animator anim;
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private int lastState;
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private bool inList = false;
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private Minigame.Eligible e = new Minigame.Eligible();
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public GameObject Holder;
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private void Start()
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{
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anim = GetComponent<Animator>();
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e.gameObject = this.gameObject;
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}
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private void Update()
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
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anim.Play("BallLow", -1, normalizedBeatAnim);
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1f);
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if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
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{
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MakeEligible(true, false, false);
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lastState++;
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}
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// Perfect State
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else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
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{
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MakeEligible(false, true, false);
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lastState++;
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}
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// Late State
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else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
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{
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MakeEligible(false, false, true);
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lastState++;
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}
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else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
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{
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MakeInEligible();
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}
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if (normalizedBeat > 1.25f && lastState == 3)
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{
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lastState++;
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Jukebox.PlayOneShotGame("spaceball/fall");
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Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
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Destroy(this.gameObject);
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}
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}
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public void MakeEligible(bool early, bool perfect, bool late)
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{
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// print($"{early}, {perfect}, {late}");
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if (!inList)
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{
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e.early = early;
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e.perfect = perfect;
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e.late = late;
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SpaceballPlayer.instance.EligibleHits.Add(e);
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inList = true;
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}
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else
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{
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Minigame.Eligible es = SpaceballPlayer.instance.EligibleHits[SpaceballPlayer.instance.EligibleHits.IndexOf(e)];
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es.early = early;
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es.perfect = perfect;
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es.late = late;
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}
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}
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public void MakeInEligible()
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{
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if (!inList) return;
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SpaceballPlayer.instance.EligibleHits.Remove(e);
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inList = false;
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}
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}
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}
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