2024-03-11 21:21:51 +00:00
|
|
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
|
// X-PostProcessing Library
|
|
|
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
|
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
|
|
|
// Licensed under the MIT License
|
|
|
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
|
|
|
// http://opensource.org/licenses/MIT
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
using System;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.Rendering;
|
|
|
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace XPostProcessing
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
[Serializable]
|
|
|
|
|
[PostProcess(typeof(PixelizeLedV2Renderer), PostProcessEvent.BeforeStack, "X-PostProcessing/Pixelize/PixelizeLed")]
|
|
|
|
|
public class PixelizeLed : PostProcessEffectSettings
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
[Range(0.01f, 1.0f)]
|
|
|
|
|
public FloatParameter pixelSize = new FloatParameter { value = 0.5f };
|
|
|
|
|
|
|
|
|
|
[Range(0.01f, 1.0f)]
|
|
|
|
|
public FloatParameter ledRadius = new FloatParameter { value = 1.0f };
|
|
|
|
|
|
2024-04-07 21:25:54 +00:00
|
|
|
|
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
2024-03-11 21:21:51 +00:00
|
|
|
|
public ColorParameter BackgroundColor = new ColorParameter { value = new Color(0.0f, 0.0f, 0.0f) };
|
|
|
|
|
|
|
|
|
|
public BoolParameter useAutoScreenRatio = new BoolParameter { value = true };
|
|
|
|
|
|
|
|
|
|
[Range(0.2f, 5.0f)]
|
|
|
|
|
public FloatParameter pixelRatio = new FloatParameter { value = 1f };
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public sealed class PixelizeLedV2Renderer : PostProcessEffectRenderer<PixelizeLed>
|
|
|
|
|
{
|
|
|
|
|
private const string PROFILER_TAG = "X-PixelizeLed";
|
|
|
|
|
private Shader shader;
|
|
|
|
|
|
|
|
|
|
public override void Init()
|
|
|
|
|
{
|
|
|
|
|
shader = Shader.Find("Hidden/X-PostProcessing/PixelizeLed");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Release()
|
|
|
|
|
{
|
|
|
|
|
base.Release();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static class ShaderIDs
|
|
|
|
|
{
|
|
|
|
|
internal static readonly int Params = Shader.PropertyToID("_Params");
|
|
|
|
|
internal static readonly int BackgroundColor = Shader.PropertyToID("_BackgroundColor");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
|
|
|
{
|
|
|
|
|
CommandBuffer cmd = context.command;
|
|
|
|
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|
|
|
|
cmd.BeginSample(PROFILER_TAG);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float size = (1.01f - settings.pixelSize) * 300f;
|
|
|
|
|
|
|
|
|
|
float ratio = settings.pixelRatio;
|
|
|
|
|
if (settings.useAutoScreenRatio)
|
|
|
|
|
{
|
|
|
|
|
ratio = (float)(context.width / (float)context.height);
|
|
|
|
|
if (ratio == 0)
|
|
|
|
|
{
|
|
|
|
|
ratio = 1f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sheet.properties.SetVector(ShaderIDs.Params, new Vector4(size, ratio, settings.ledRadius));
|
|
|
|
|
sheet.properties.SetColor(ShaderIDs.BackgroundColor, settings.BackgroundColor);
|
|
|
|
|
|
|
|
|
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, 0);
|
|
|
|
|
cmd.EndSample(PROFILER_TAG);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|