mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(GlitchWaveJitter))]
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public sealed class GlitchWaveJitterEditor : PostProcessEffectEditor<GlitchWaveJitter>
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{
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SerializedParameterOverride jitterDirection;
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SerializedParameterOverride intervalType;
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SerializedParameterOverride frequency;
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SerializedParameterOverride RGBSplit;
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SerializedParameterOverride speed;
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SerializedParameterOverride amount;
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SerializedParameterOverride customResolution;
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SerializedParameterOverride resolution;
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public override void OnEnable()
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{
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jitterDirection = FindParameterOverride(x => x.jitterDirection);
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intervalType = FindParameterOverride(x => x.intervalType);
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frequency = FindParameterOverride(x => x.frequency);
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RGBSplit = FindParameterOverride(x => x.RGBSplit);
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speed = FindParameterOverride(x => x.speed);
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amount = FindParameterOverride(x => x.amount);
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customResolution = FindParameterOverride(x => x.customResolution);
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resolution = FindParameterOverride(x => x.resolution);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Jitter Direction");
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PropertyField(jitterDirection);
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EditorUtilities.DrawHeaderLabel("Interval Frequency");
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PropertyField(intervalType);
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if (intervalType.value.enumValueIndex != (int)IntervalType.Infinite)
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{
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PropertyField(frequency);
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}
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EditorUtilities.DrawHeaderLabel("Core Property");
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PropertyField(RGBSplit);
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PropertyField(speed);
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PropertyField(amount);
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EditorUtilities.DrawHeaderLabel("Custom Jitter Resolution");
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PropertyField(customResolution);
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PropertyField(resolution);
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}
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}
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}
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