HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchLineBlock/Editor/GlitchLineBlockEditor.cs

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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchLineBlock))]
public sealed class GlitchLineBlockEditor : PostProcessEffectEditor<GlitchLineBlock>
{
SerializedParameterOverride blockDirection;
SerializedParameterOverride intervalType;
SerializedParameterOverride frequency;
SerializedParameterOverride Amount;
SerializedParameterOverride LinesWidth;
SerializedParameterOverride Speed;
SerializedParameterOverride Offset;
SerializedParameterOverride Alpha;
public override void OnEnable()
{
blockDirection = FindParameterOverride(x => x.blockDirection);
intervalType = FindParameterOverride(x => x.intervalType);
frequency = FindParameterOverride(x => x.frequency);
Amount = FindParameterOverride(x => x.Amount);
LinesWidth = FindParameterOverride(x => x.LinesWidth);
Speed = FindParameterOverride(x => x.Speed);
Offset = FindParameterOverride(x => x.Offset);
Alpha = FindParameterOverride(x => x.Alpha);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Block Direction");
PropertyField(blockDirection);
EditorUtilities.DrawHeaderLabel("Interval Frequency");
PropertyField(intervalType);
if (intervalType.value.enumValueIndex != (int)IntervalType.Infinite)
{
PropertyField(frequency);
}
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(Amount);
PropertyField(LinesWidth);
PropertyField(Speed);
PropertyField(Offset);
PropertyField(Alpha);
}
}
}