HeavenStudioPlus/Assets/Scripts/Games/TotemClimb/TCGroundManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCGroundManager : MonoBehaviour
{
private const int GROUND_AMOUNT = 6;
[Header("Components")]
[SerializeField] private Transform _groundFirst;
[SerializeField] private Transform _groundSecond;
private List<Transform> _grounds = new();
private Transform _scrollTransform;
private float _groundDistance;
private float _groundStart;
private int _groundIndex = 0;
private void Awake()
{
_scrollTransform = transform.parent;
_groundStart = _groundFirst.localPosition.x;
_groundDistance = _groundSecond.localPosition.x - _groundFirst.localPosition.x;
_grounds.Add(_groundFirst);
_grounds.Add(_groundSecond);
for (int i = 2; i < GROUND_AMOUNT; i++)
{
Transform spawnedGround = Instantiate(_groundFirst, transform);
spawnedGround.localPosition = new Vector3(_groundStart + (_groundDistance * i), spawnedGround.localPosition.y);
_grounds.Add(spawnedGround);
}
}
private void Update()
{
float currentScrollX = _scrollTransform.localPosition.x;
float currentDistance = _groundStart + (_groundDistance * _groundIndex);
if (currentScrollX >= currentDistance + (_groundDistance * GROUND_AMOUNT / 2))
{
var g = _grounds[_groundIndex % GROUND_AMOUNT];
g.localPosition = new Vector3(g.localPosition.x + (_groundDistance * GROUND_AMOUNT), g.localPosition.y);
_groundIndex++;
}
}
}
}