HeavenStudioPlus/Assets/Scripts/Games/TotemClimb/TCBirdManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCBirdManager : MonoBehaviour
{
[SerializeField] private float _speedX;
[SerializeField] private float _speedY;
[SerializeField] private Transform _birdRef;
[SerializeField] private Transform _deathThresholdPoint;
[SerializeField] private Sprite _penguinSprite;
private List<Bird> _birds = new();
private void Update()
{
foreach (var bird in _birds)
{
if (bird.birdTransform == null) continue;
bird.birdTransform.localPosition -= new Vector3(_speedX * bird.speed * Time.deltaTime, _speedY * bird.speed * Time.deltaTime);
if (bird.birdTransform.localPosition.x <= _deathThresholdPoint.localPosition.x)
{
Destroy(bird.birdTransform.gameObject);
}
}
_birds.RemoveAll(x => x.birdTransform == null);
}
public void AddBird(float speed, bool penguin, int amount)
{
amount = Mathf.Clamp(amount, 1, 3);
Transform spawnedBird = Instantiate(_birdRef, transform);
if (penguin)
{
spawnedBird.GetComponent<SpriteRenderer>().sprite = _penguinSprite;
spawnedBird.GetChild(0).GetComponent<SpriteRenderer>().sprite = _penguinSprite;
spawnedBird.GetChild(1).GetComponent<SpriteRenderer>().sprite = _penguinSprite;
}
spawnedBird.gameObject.SetActive(true);
if (amount >= 2) spawnedBird.GetChild(0).gameObject.SetActive(true);
if (amount == 3) spawnedBird.GetChild(1).gameObject.SetActive(true);
_birds.Add(new Bird(speed, spawnedBird));
}
private struct Bird
{
public float speed;
public Transform birdTransform;
public Bird(float mSpeed, Transform mBirdTransform)
{
speed = mSpeed;
birdTransform = mBirdTransform;
}
}
}
}