mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 14:15:07 +00:00
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_Rockers
|
||
|
{
|
||
|
public class RockersInput : MonoBehaviour
|
||
|
{
|
||
|
private List<int> pitches = new List<int>();
|
||
|
|
||
|
private bool gleeClub;
|
||
|
|
||
|
private Rockers.PremadeSamples sample;
|
||
|
private int sampleTones;
|
||
|
|
||
|
private bool jump;
|
||
|
|
||
|
private Rockers game;
|
||
|
|
||
|
public void Init(bool gleeClub, int[] pitches, float beat, float length, Rockers.PremadeSamples sample, int sampleTones, bool jump = false)
|
||
|
{
|
||
|
game = Rockers.instance;
|
||
|
this.gleeClub = gleeClub;
|
||
|
this.pitches = pitches.ToList();
|
||
|
this.sample = sample;
|
||
|
this.sampleTones = sampleTones;
|
||
|
this.jump = jump;
|
||
|
game.ScheduleInput(beat, length, InputType.STANDARD_UP, Just, Miss, Empty);
|
||
|
}
|
||
|
|
||
|
private void Just(PlayerActionEvent caller, float state)
|
||
|
{
|
||
|
if (state >= 1f || state <= -1f)
|
||
|
{
|
||
|
game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump, true);
|
||
|
Destroy(gameObject);
|
||
|
return;
|
||
|
}
|
||
|
game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump);
|
||
|
Destroy(gameObject);
|
||
|
}
|
||
|
|
||
|
private void Miss(PlayerActionEvent caller)
|
||
|
{
|
||
|
game.JJ.Miss();
|
||
|
Destroy(gameObject);
|
||
|
}
|
||
|
|
||
|
private void Empty(PlayerActionEvent caller)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|