HeavenStudioPlus/Assets/Scripts/PlayerInput.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
{
public class PlayerInput
{
public static bool Pressed()
{
return (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0));
}
public static bool PressedUp()
{
return (Input.GetKeyUp(KeyCode.Z) || Input.GetKeyUp(KeyCode.Space) || Input.GetMouseButtonUp(0));
}
public static bool Pressing()
{
return (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0));
}
}
}