mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
|
using UnityEngine;
|
||
|
using System;
|
||
|
|
||
|
namespace HeavenStudio.Common
|
||
|
{
|
||
|
public class ScrollObject : MonoBehaviour
|
||
|
{
|
||
|
public bool AutoScroll;
|
||
|
public float XSpeed = 1.0f;
|
||
|
public float YSpeed = 1.0f;
|
||
|
public Vector2 NegativeBounds;
|
||
|
public Vector2 PositiveBounds;
|
||
|
[System.NonSerialized] public float SpeedMod = 5;
|
||
|
|
||
|
public void LateUpdate()
|
||
|
{
|
||
|
var pos = gameObject.transform.position;
|
||
|
float _x = Time.deltaTime*SpeedMod*XSpeed;
|
||
|
float _y = Time.deltaTime*SpeedMod*YSpeed;
|
||
|
if (AutoScroll && Conductor.instance.isPlaying) {
|
||
|
gameObject.transform.position += new Vector3(_x, _y);
|
||
|
|
||
|
if (XSpeed > 0 && pos.x >= PositiveBounds.x) {
|
||
|
SetPos(NegativeBounds.x, pos.y);
|
||
|
}
|
||
|
if (XSpeed < 0 && pos.x <= NegativeBounds.x) {
|
||
|
SetPos(PositiveBounds.x, pos.y);
|
||
|
}
|
||
|
|
||
|
if (YSpeed > 0 && pos.y >= PositiveBounds.y) {
|
||
|
SetPos(pos.x, NegativeBounds.y);
|
||
|
}
|
||
|
if (YSpeed < 0 && pos.y <= NegativeBounds.y) {
|
||
|
SetPos(pos.x, PositiveBounds.y);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetPos(float x, float y)
|
||
|
{
|
||
|
gameObject.transform.position = new Vector3(x, y);
|
||
|
}
|
||
|
}
|
||
|
}
|