mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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74 lines
1.9 KiB
Text
74 lines
1.9 KiB
Text
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/SharpenV3"
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{
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HLSLINCLUDE
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#include "../../../Shaders/StdLib.hlsl"
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#include "../../../Shaders/XPostProcessing.hlsl"
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uniform half _CentralFactor;
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uniform half _SideFactor;
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struct VertexOutput
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{
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float4 vertex: SV_POSITION;
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float2 texcoord: TEXCOORD0;
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float4 texcoord1 : TEXCOORD1;
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};
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VertexOutput Vert(AttributesDefault v)
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{
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VertexOutput o;
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o.vertex = float4(v.vertex.xy, 0.0, 1.0);
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o.texcoord = TransformTriangleVertexToUV(v.vertex.xy);
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#if UNITY_UV_STARTS_AT_TOP
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o.texcoord = o.texcoord * float2(1.0, -1.0) + float2(0.0, 1.0);
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#endif
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o.texcoord1 = half4(o.texcoord.xy - _MainTex_TexelSize.xy, o.texcoord.xy + _MainTex_TexelSize.xy);
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return o;
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}
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half4 Frag(VertexOutput i): SV_Target
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{
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//return i.texcoord1;
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half4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord.xy) * _CentralFactor;
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color -= SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord1.xy) * _SideFactor;
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color -= SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord1.xw) * _SideFactor;
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color -= SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord1.zy) * _SideFactor;
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color -= SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord1.zw) * _SideFactor;
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return color;
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}
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ENDHLSL
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SubShader
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{
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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HLSLPROGRAM
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#pragma vertex Vert
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#pragma fragment Frag
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ENDHLSL
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}
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}
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}
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