mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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101 lines
3.5 KiB
C#
101 lines
3.5 KiB
C#
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using HeavenStudio.Util;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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namespace HeavenStudio.Games.Scripts_MunchyMonk
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{
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public class Dumpling : PlayerActionObject
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{
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public Animator otherAnim;
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public float startBeat;
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public float type;
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const string sfxName = "munchyMonk/";
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private bool canDestroy;
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[Header("References")]
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[SerializeField] Animator smearAnim;
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[SerializeField] Animator anim;
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private MunchyMonk game;
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private void Awake()
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{
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game = MunchyMonk.instance;
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game.firstTwoMissed = false;
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}
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private void Start()
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{
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if (type == 1f || type == 3f) {
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game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN, Hit, Miss, Early);
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} else if (type >= 3.5f) {
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game.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_DOWN, Hit, Miss, Early);
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} else {
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game.ScheduleInput(startBeat, type == 2f ? 1.5f : 2f, InputType.STANDARD_DOWN, Hit, Miss, Early);
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}
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}
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private void Update()
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{
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if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused) || GameManager.instance.currentGame != "munchyMonk") {
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GameObject.Destroy(gameObject);
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}
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if (canDestroy && anim.IsAnimationNotPlaying()) GameObject.Destroy(gameObject);
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}
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private void Hit(PlayerActionEvent caller, float state)
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{
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if (!canDestroy) {
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game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
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Jukebox.PlayOneShotGame(sfxName+"slap");
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game.isStaring = false;
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if (state >= 1f || state <= -1f)
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{
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game.MonkAnim.DoScaledAnimationAsync("Barely", 0.5f);
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anim.DoScaledAnimationAsync("HitHead", 0.5f);
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Jukebox.PlayOneShotGame(sfxName+"barely");
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canDestroy = true;
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} else {
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game.MonkAnim.DoScaledAnimationAsync("Eat", 0.4f);
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if (type == 2) otherAnim.DoScaledAnimationAsync("FollowHand", 0.5f);
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smearAnim.Play("SmearAppear", 0, 0);
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game.needBlush = true;
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Jukebox.PlayOneShotGame(sfxName+"gulp");
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if (game.forceGrow) game.growLevel += 1;
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GameObject.Destroy(gameObject);
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}
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}
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}
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private void Miss(PlayerActionEvent caller)
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{
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if (!canDestroy) {
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anim.DoScaledAnimationAsync("FallOff", 0.5f);
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canDestroy = true;
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}
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}
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private void Early(PlayerActionEvent caller)
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{
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if (!(type == 2.5f) || game.firstTwoMissed) {
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game.MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
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game.MonkAnim.DoScaledAnimationAsync("Miss", 0.5f);
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smearAnim.Play("SmearAppear", 0, 0);
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anim.DoScaledAnimationAsync("HitHead", 0.5f);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound(sfxName+"slap", game.lastReportedBeat),
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new MultiSound.Sound(sfxName+"miss", game.lastReportedBeat),
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});
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canDestroy = true;
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game.needBlush = false;
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game.firstTwoMissed = true;
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}
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}
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}
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}
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