mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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50 lines
1 KiB
C#
50 lines
1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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namespace HeavenStudio.Games.Scripts_Airboarder
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{
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public class Scrollng_Floor : MonoBehaviour
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{
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public float scrollSpeedX;
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public float scrollSpeedY;
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private SkinnedMeshRenderer meshRenderer;
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public Airboarder game;
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// Start is called before the first frame update
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private void Awake()
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{
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game = Airboarder.instance;
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meshRenderer = GetComponent<SkinnedMeshRenderer>();
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ScrollFloorTexture(Conductor.instance.songBpm);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ScrollFloorTexture(float bpm)
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{
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float modifier = bpm/120;
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meshRenderer.material.mainTextureOffset = new Vector2(modifier * scrollSpeedX, modifier * scrollSpeedY);
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}
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}
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}
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